Files
IBVS/.pio/libdeps/esp32dev/ui/ui.c

58 lines
966 B
C
Raw Normal View History

#if defined(EEZ_FOR_LVGL)
#include <eez/core/vars.h>
#endif
#include "ui.h"
#include "screens.h"
#include "images.h"
#include "actions.h"
#include "vars.h"
#if defined(EEZ_FOR_LVGL)
void ui_init() {
eez_flow_init(assets, sizeof(assets), (lv_obj_t **)&objects, sizeof(objects), images, sizeof(images), actions);
}
void ui_tick() {
eez_flow_tick();
tick_screen(g_currentScreen);
}
#else
#include <string.h>
static int16_t currentScreen = -1;
static lv_obj_t *getLvglObjectFromIndex(int32_t index) {
if (index == -1) {
return 0;
}
return ((lv_obj_t **)&objects)[index];
}
void loadScreen(enum ScreensEnum screenId) {
currentScreen = screenId - 1;
lv_obj_t *screen = getLvglObjectFromIndex(currentScreen);
lv_scr_load_anim(screen, LV_SCR_LOAD_ANIM_FADE_IN, 200, 0, false);
}
void ui_init() {
create_screens();
loadScreen(SCREEN_ID_START);
}
void ui_tick() {
tick_screen(currentScreen);
}
#endif