var createModule = (() => { var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined; return ( async function(moduleArg = {}) { var moduleRtn; // include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = moduleArg; // Set up the promise that indicates the Module is initialized var readyPromiseResolve, readyPromiseReject; var readyPromise = new Promise((resolve, reject) => { readyPromiseResolve = resolve; readyPromiseReject = reject; }); // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). var ENVIRONMENT_IS_WEB = true; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_IS_SHELL = false; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = {...Module}; var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != 'undefined' && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // When MODULARIZE, this JS may be executed later, after document.currentScript // is gone, so we saved it, and we use it here instead of any other info. if (_scriptName) { scriptDirectory = _scriptName; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.startsWith('blob:')) { scriptDirectory = ''; } else { scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); } { // include: web_or_worker_shell_read.js readAsync = async (url) => { var response = await fetch(url, { credentials: 'same-origin' }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + ' : ' + response.url); }; // end include: web_or_worker_shell_read.js } } else { } var out = Module['print'] || console.log.bind(console); var err = Module['printErr'] || console.error.bind(console); // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used. moduleOverrides = null; // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module['arguments']) arguments_ = Module['arguments']; if (Module['thisProgram']) thisProgram = Module['thisProgram']; // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary = Module['wasmBinary']; // Wasm globals var wasmMemory; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { // This build was created without ASSERTIONS defined. `assert()` should not // ever be called in this configuration but in case there are callers in // the wild leave this simple abort() implementation here for now. abort(text); } } // Memory management var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64; var runtimeInitialized = false; var runtimeExited = false; /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // include: runtime_shared.js // include: runtime_stack_check.js // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js // end include: runtime_debug.js // include: memoryprofiler.js // end include: memoryprofiler.js function updateMemoryViews() { var b = wasmMemory.buffer; Module['HEAP8'] = HEAP8 = new Int8Array(b); Module['HEAP16'] = HEAP16 = new Int16Array(b); Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); Module['HEAP32'] = HEAP32 = new Int32Array(b); Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); Module['HEAPF32'] = HEAPF32 = new Float32Array(b); Module['HEAPF64'] = HEAPF64 = new Float64Array(b); Module['HEAP64'] = HEAP64 = new BigInt64Array(b); Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b); } // end include: runtime_shared.js function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } callRuntimeCallbacks(onPreRuns); } function initRuntime() { runtimeInitialized = true; if (!Module['noFSInit'] && !FS.initialized) FS.init(); TTY.init(); wasmExports['__wasm_call_ctors'](); FS.ignorePermissions = false; } function exitRuntime() { ___funcs_on_exit(); // Native atexit() functions callRuntimeCallbacks(onExits); FS.quit(); TTY.shutdown(); runtimeExited = true; } function postRun() { if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } callRuntimeCallbacks(onPostRuns); } // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled function getUniqueRunDependency(id) { return id; } function addRunDependency(id) { runDependencies++; Module['monitorRunDependencies']?.(runDependencies); } function removeRunDependency(id) { runDependencies--; Module['monitorRunDependencies']?.(runDependencies); if (runDependencies == 0) { if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; what += '. Build with -sASSERTIONS for more info.'; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } var wasmBinaryFile; function findWasmBinary() { return locateFile('lved-runtime.wasm'); } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw 'both async and sync fetching of the wasm failed'; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch { // Fall back to getBinarySync below; } } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary && typeof WebAssembly.instantiateStreaming == 'function' ) { try { var response = fetch(binaryFile, { credentials: 'same-origin' }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err('falling back to ArrayBuffer instantiation'); // fall back of instantiateArrayBuffer below }; } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports return { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, } } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; wasmMemory = wasmExports['memory']; updateMemoryViews(); wasmTable = wasmExports['__indirect_function_table']; removeRunDependency('wasm-instantiate'); return wasmExports; } // wait for the pthread pool (if any) addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result['instance']); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { return new Promise((resolve, reject) => { Module['instantiateWasm'](info, (mod, inst) => { receiveInstance(mod, inst); resolve(mod.exports); }); }); } wasmBinaryFile ??= findWasmBinary(); try { var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } catch (e) { // If instantiation fails, reject the module ready promise. readyPromiseReject(e); return Promise.reject(e); } } // end include: preamble.js // Begin JS library code class ExitStatus { name = 'ExitStatus'; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = (cb) => onPostRuns.unshift(cb); var onPreRuns = []; var addOnPreRun = (cb) => onPreRuns.unshift(cb); /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP64[((ptr)>>3)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = Module['noExitRuntime'] || false; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = (val) => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. Also, use the length info to avoid running tiny // strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, // so that undefined/NaN means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; // If building with TextDecoder, we have already computed the string length // above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index (i.e. maxBytesToRead will not * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing * frequent uses of UTF8ToString() with and without maxBytesToRead may throw * JS JIT optimizations off, so it is worth to consider consistently using one * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead) => { return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; }; var ___assert_fail = (condition, filename, line, func) => abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); /** @suppress {duplicate } */ var syscallGetVarargI = () => { // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number. var ret = HEAP32[((+SYSCALLS.varargs)>>2)]; SYSCALLS.varargs += 4; return ret; }; var syscallGetVarargP = syscallGetVarargI; var PATH = { isAbs:(path) => path.charAt(0) === '/', splitPath:(filename) => { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); }, normalizeArray:(parts, allowAboveRoot) => { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up; up--) { parts.unshift('..'); } } return parts; }, normalize:(path) => { var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === '/'; // Normalize the path path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; }, dirname:(path) => { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.slice(0, -1); } return root + dir; }, basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1], join:(...paths) => PATH.normalize(paths.join('/')), join2:(l, r) => PATH.normalize(l + '/' + r), }; var initRandomFill = () => { return (view) => crypto.getRandomValues(view); }; var randomFill = (view) => { // Lazily init on the first invocation. (randomFill = initRandomFill())(view); }; var PATH_FS = { resolve:(...args) => { var resolvedPath = '', resolvedAbsolute = false; for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? args[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path != 'string') { throw new TypeError('Arguments to path.resolve must be strings'); } else if (!path) { return ''; // an invalid portion invalidates the whole thing } resolvedPath = path + '/' + resolvedPath; resolvedAbsolute = PATH.isAbs(path); } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/'); return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; }, relative:(from, to) => { from = PATH_FS.resolve(from).slice(1); to = PATH_FS.resolve(to).slice(1); function trim(arr) { var start = 0; for (; start < arr.length; start++) { if (arr[start] !== '') break; } var end = arr.length - 1; for (; end >= 0; end--) { if (arr[end] !== '') break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split('/')); var toParts = trim(to.split('/')); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push('..'); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join('/'); }, }; var FS_stdin_getChar_buffer = []; var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; /** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; }; var FS_stdin_getChar = () => { if (!FS_stdin_getChar_buffer.length) { var result = null; if (typeof window != 'undefined' && typeof window.prompt == 'function') { // Browser. result = window.prompt('Input: '); // returns null on cancel if (result !== null) { result += '\n'; } } else {} if (!result) { return null; } FS_stdin_getChar_buffer = intArrayFromString(result, true); } return FS_stdin_getChar_buffer.shift(); }; var TTY = { ttys:[], init() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // currently, FS.init does not distinguish if process.stdin is a file or TTY // // device, it always assumes it's a TTY device. because of this, we're forcing // // process.stdin to UTF8 encoding to at least make stdin reading compatible // // with text files until FS.init can be refactored. // process.stdin.setEncoding('utf8'); // } }, shutdown() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call // process.stdin.pause(); // } }, register(dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops: ops }; FS.registerDevice(dev, TTY.stream_ops); }, stream_ops:{ open(stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(43); } stream.tty = tty; stream.seekable = false; }, close(stream) { // flush any pending line data stream.tty.ops.fsync(stream.tty); }, fsync(stream) { stream.tty.ops.fsync(stream.tty); }, read(stream, buffer, offset, length, pos /* ignored */) { if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(60); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(60); } try { for (var i = 0; i < length; i++) { stream.tty.ops.put_char(stream.tty, buffer[offset+i]); } } catch (e) { throw new FS.ErrnoError(29); } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; }, }, default_tty_ops:{ get_char(tty) { return FS_stdin_getChar(); }, put_char(tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. } }, fsync(tty) { if (tty.output?.length > 0) { out(UTF8ArrayToString(tty.output)); tty.output = []; } }, ioctl_tcgets(tty) { // typical setting return { c_iflag: 25856, c_oflag: 5, c_cflag: 191, c_lflag: 35387, c_cc: [ 0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00, 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, ] }; }, ioctl_tcsets(tty, optional_actions, data) { // currently just ignore return 0; }, ioctl_tiocgwinsz(tty) { return [24, 80]; }, }, default_tty1_ops:{ put_char(tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output?.length > 0) { err(UTF8ArrayToString(tty.output)); tty.output = []; } }, }, }; var mmapAlloc = (size) => { abort(); }; var MEMFS = { ops_table:null, mount(mount) { return MEMFS.createNode(null, '/', 16895, 0); }, createNode(parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // no supported throw new FS.ErrnoError(63); } MEMFS.ops_table ||= { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. node.contents = null; } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.atime = node.mtime = node.ctime = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; parent.atime = parent.mtime = parent.ctime = node.atime; } return node; }, getFileDataAsTypedArray(node) { if (!node.contents) return new Uint8Array(0); if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. return new Uint8Array(node.contents); }, expandFileStorage(node, newCapacity) { var prevCapacity = node.contents ? node.contents.length : 0; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to // avoid overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0); if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = node.contents; node.contents = new Uint8Array(newCapacity); // Allocate new storage. if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. }, resizeFileStorage(node, newSize) { if (node.usedBytes == newSize) return; if (newSize == 0) { node.contents = null; // Fully decommit when requesting a resize to zero. node.usedBytes = 0; } else { var oldContents = node.contents; node.contents = new Uint8Array(newSize); // Allocate new storage. if (oldContents) { node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. } node.usedBytes = newSize; } }, node_ops:{ getattr(node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.atime); attr.mtime = new Date(node.mtime); attr.ctime = new Date(node.ctime); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; }, setattr(node, attr) { for (const key of ["mode", "atime", "mtime", "ctime"]) { if (attr[key] != null) { node[key] = attr[key]; } } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } }, lookup(parent, name) { throw MEMFS.doesNotExistError; }, mknod(parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); }, rename(old_node, new_dir, new_name) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} if (new_node) { if (FS.isDir(old_node.mode)) { // if we're overwriting a directory at new_name, make sure it's empty. for (var i in new_node.contents) { throw new FS.ErrnoError(55); } } FS.hashRemoveNode(new_node); } // do the internal rewiring delete old_node.parent.contents[old_node.name]; new_dir.contents[new_name] = old_node; old_node.name = new_name; new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now(); }, unlink(parent, name) { delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, rmdir(parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(55); } delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, readdir(node) { return ['.', '..', ...Object.keys(node.contents)]; }, symlink(parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0); node.link = oldpath; return node; }, readlink(node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(28); } return node.link; }, }, stream_ops:{ read(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); if (size > 8 && contents.subarray) { // non-trivial, and typed array buffer.set(contents.subarray(position, position + size), offset); } else { for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; } return size; }, write(stream, buffer, offset, length, position, canOwn) { // If the buffer is located in main memory (HEAP), and if // memory can grow, we can't hold on to references of the // memory buffer, as they may get invalidated. That means we // need to do copy its contents. if (buffer.buffer === HEAP8.buffer) { canOwn = false; } if (!length) return 0; var node = stream.node; node.mtime = node.ctime = Date.now(); if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? if (canOwn) { node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; return length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = buffer.slice(offset, offset + length); node.usedBytes = length; return length; } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? node.contents.set(buffer.subarray(offset, offset + length), position); return length; } } // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. MEMFS.expandFileStorage(node, position+length); if (node.contents.subarray && buffer.subarray) { // Use typed array write which is available. node.contents.set(buffer.subarray(offset, offset + length), position); } else { for (var i = 0; i < length; i++) { node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. } } node.usedBytes = Math.max(node.usedBytes, position + length); return length; }, llseek(stream, offset, whence) { var position = offset; if (whence === 1) { position += stream.position; } else if (whence === 2) { if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(28); } return position; }, mmap(stream, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) { // We can't emulate MAP_SHARED when the file is not backed by the // buffer we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { allocated = true; ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } if (contents) { // Try to avoid unnecessary slices. if (position > 0 || position + length < contents.length) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } HEAP8.set(contents, ptr); } } return { ptr, allocated }; }, msync(stream, buffer, offset, length, mmapFlags) { MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; }, }, }; var asyncLoad = async (url) => { var arrayBuffer = await readAsync(url); return new Uint8Array(arrayBuffer); }; var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => { FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn); }; var preloadPlugins = Module['preloadPlugins'] || []; var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => { // Ensure plugins are ready. if (typeof Browser != 'undefined') Browser.init(); var handled = false; preloadPlugins.forEach((plugin) => { if (handled) return; if (plugin['canHandle'](fullname)) { plugin['handle'](byteArray, fullname, finish, onerror); handled = true; } }); return handled; }; var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname function processData(byteArray) { function finish(byteArray) { preFinish?.(); if (!dontCreateFile) { FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } onload?.(); removeRunDependency(dep); } if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => { onerror?.(); removeRunDependency(dep); })) { return; } finish(byteArray); } addRunDependency(dep); if (typeof url == 'string') { asyncLoad(url).then(processData, onerror); } else { processData(url); } }; var FS_modeStringToFlags = (str) => { var flagModes = { 'r': 0, 'r+': 2, 'w': 512 | 64 | 1, 'w+': 512 | 64 | 2, 'a': 1024 | 64 | 1, 'a+': 1024 | 64 | 2, }; var flags = flagModes[str]; if (typeof flags == 'undefined') { throw new Error(`Unknown file open mode: ${str}`); } return flags; }; var FS_getMode = (canRead, canWrite) => { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; }; var FS = { root:null, mounts:[], devices:{ }, streams:[], nextInode:1, nameTable:null, currentPath:"/", initialized:false, ignorePermissions:true, filesystems:null, syncFSRequests:0, readFiles:{ }, ErrnoError:class { name = 'ErrnoError'; // We set the `name` property to be able to identify `FS.ErrnoError` // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. // - when using PROXYFS, an error can come from an underlying FS // as different FS objects have their own FS.ErrnoError each, // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. // we'll use the reliable test `err.name == "ErrnoError"` instead constructor(errno) { this.errno = errno; } }, FSStream:class { shared = {}; get object() { return this.node; } set object(val) { this.node = val; } get isRead() { return (this.flags & 2097155) !== 1; } get isWrite() { return (this.flags & 2097155) !== 0; } get isAppend() { return (this.flags & 1024); } get flags() { return this.shared.flags; } set flags(val) { this.shared.flags = val; } get position() { return this.shared.position; } set position(val) { this.shared.position = val; } }, FSNode:class { node_ops = {}; stream_ops = {}; readMode = 292 | 73; writeMode = 146; mounted = null; constructor(parent, name, mode, rdev) { if (!parent) { parent = this; // root node sets parent to itself } this.parent = parent; this.mount = parent.mount; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.rdev = rdev; this.atime = this.mtime = this.ctime = Date.now(); } get read() { return (this.mode & this.readMode) === this.readMode; } set read(val) { val ? this.mode |= this.readMode : this.mode &= ~this.readMode; } get write() { return (this.mode & this.writeMode) === this.writeMode; } set write(val) { val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; } get isFolder() { return FS.isDir(this.mode); } get isDevice() { return FS.isChrdev(this.mode); } }, lookupPath(path, opts = {}) { if (!path) { throw new FS.ErrnoError(44); } opts.follow_mount ??= true if (!PATH.isAbs(path)) { path = FS.cwd() + '/' + path; } // limit max consecutive symlinks to 40 (SYMLOOP_MAX). linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) { // split the absolute path var parts = path.split('/').filter((p) => !!p); // start at the root var current = FS.root; var current_path = '/'; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length-1); if (islast && opts.parent) { // stop resolving break; } if (parts[i] === '.') { continue; } if (parts[i] === '..') { current_path = PATH.dirname(current_path); current = current.parent; continue; } current_path = PATH.join2(current_path, parts[i]); try { current = FS.lookupNode(current, parts[i]); } catch (e) { // if noent_okay is true, suppress a ENOENT in the last component // and return an object with an undefined node. This is needed for // resolving symlinks in the path when creating a file. if ((e?.errno === 44) && islast && opts.noent_okay) { return { path: current_path }; } throw e; } // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) { current = current.mounted.root; } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (FS.isLink(current.mode) && (!islast || opts.follow)) { if (!current.node_ops.readlink) { throw new FS.ErrnoError(52); } var link = current.node_ops.readlink(current); if (!PATH.isAbs(link)) { link = PATH.dirname(current_path) + '/' + link; } path = link + '/' + parts.slice(i + 1).join('/'); continue linkloop; } } return { path: current_path, node: current }; } throw new FS.ErrnoError(32); }, getPath(node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path; } path = path ? `${node.name}/${path}` : node.name; node = node.parent; } }, hashName(parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; }, hashAddNode(node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; }, hashRemoveNode(node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } }, lookupNode(parent, name) { var errCode = FS.mayLookup(parent); if (errCode) { throw new FS.ErrnoError(errCode); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); }, createNode(parent, name, mode, rdev) { var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; }, destroyNode(node) { FS.hashRemoveNode(node); }, isRoot(node) { return node === node.parent; }, isMountpoint(node) { return !!node.mounted; }, isFile(mode) { return (mode & 61440) === 32768; }, isDir(mode) { return (mode & 61440) === 16384; }, isLink(mode) { return (mode & 61440) === 40960; }, isChrdev(mode) { return (mode & 61440) === 8192; }, isBlkdev(mode) { return (mode & 61440) === 24576; }, isFIFO(mode) { return (mode & 61440) === 4096; }, isSocket(mode) { return (mode & 49152) === 49152; }, flagsToPermissionString(flag) { var perms = ['r', 'w', 'rw'][flag & 3]; if ((flag & 512)) { perms += 'w'; } return perms; }, nodePermissions(node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.includes('r') && !(node.mode & 292)) { return 2; } else if (perms.includes('w') && !(node.mode & 146)) { return 2; } else if (perms.includes('x') && !(node.mode & 73)) { return 2; } return 0; }, mayLookup(dir) { if (!FS.isDir(dir.mode)) return 54; var errCode = FS.nodePermissions(dir, 'x'); if (errCode) return errCode; if (!dir.node_ops.lookup) return 2; return 0; }, mayCreate(dir, name) { if (!FS.isDir(dir.mode)) { return 54; } try { var node = FS.lookupNode(dir, name); return 20; } catch (e) { } return FS.nodePermissions(dir, 'wx'); }, mayDelete(dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var errCode = FS.nodePermissions(dir, 'wx'); if (errCode) { return errCode; } if (isdir) { if (!FS.isDir(node.mode)) { return 54; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return 10; } } else { if (FS.isDir(node.mode)) { return 31; } } return 0; }, mayOpen(node, flags) { if (!node) { return 44; } if (FS.isLink(node.mode)) { return 32; } else if (FS.isDir(node.mode)) { if (FS.flagsToPermissionString(flags) !== 'r' // opening for write || (flags & (512 | 64))) { // TODO: check for O_SEARCH? (== search for dir only) return 31; } } return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); }, checkOpExists(op, err) { if (!op) { throw new FS.ErrnoError(err); } return op; }, MAX_OPEN_FDS:4096, nextfd() { for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(33); }, getStreamChecked(fd) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(8); } return stream; }, getStream:(fd) => FS.streams[fd], createStream(stream, fd = -1) { // clone it, so we can return an instance of FSStream stream = Object.assign(new FS.FSStream(), stream); if (fd == -1) { fd = FS.nextfd(); } stream.fd = fd; FS.streams[fd] = stream; return stream; }, closeStream(fd) { FS.streams[fd] = null; }, dupStream(origStream, fd = -1) { var stream = FS.createStream(origStream, fd); stream.stream_ops?.dup?.(stream); return stream; }, doSetAttr(stream, node, attr) { var setattr = stream?.stream_ops.setattr; var arg = setattr ? stream : node; setattr ??= node.node_ops.setattr; FS.checkOpExists(setattr, 63) setattr(arg, attr); }, chrdev_stream_ops:{ open(stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call stream.stream_ops.open?.(stream); }, llseek() { throw new FS.ErrnoError(70); }, }, major:(dev) => ((dev) >> 8), minor:(dev) => ((dev) & 0xff), makedev:(ma, mi) => ((ma) << 8 | (mi)), registerDevice(dev, ops) { FS.devices[dev] = { stream_ops: ops }; }, getDevice:(dev) => FS.devices[dev], getMounts(mount) { var mounts = []; var check = [mount]; while (check.length) { var m = check.pop(); mounts.push(m); check.push(...m.mounts); } return mounts; }, syncfs(populate, callback) { if (typeof populate == 'function') { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(errCode) { FS.syncFSRequests--; return callback(errCode); } function done(errCode) { if (errCode) { if (!done.errored) { done.errored = true; return doCallback(errCode); } return; } if (++completed >= mounts.length) { doCallback(null); } }; // sync all mounts mounts.forEach((mount) => { if (!mount.type.syncfs) { return done(null); } mount.type.syncfs(mount, populate, done); }); }, mount(type, opts, mountpoint) { var root = mountpoint === '/'; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(10); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } } var mount = { type, opts, mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; }, unmount(mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(28); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); Object.keys(FS.nameTable).forEach((hash) => { var current = FS.nameTable[hash]; while (current) { var next = current.name_next; if (mounts.includes(current.mount)) { FS.destroyNode(current); } current = next; } }); // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); node.mount.mounts.splice(idx, 1); }, lookup(parent, name) { return parent.node_ops.lookup(parent, name); }, mknod(path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name) { throw new FS.ErrnoError(28); } if (name === '.' || name === '..') { throw new FS.ErrnoError(20); } var errCode = FS.mayCreate(parent, name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(63); } return parent.node_ops.mknod(parent, name, mode, dev); }, statfs(path) { return FS.statfsNode(FS.lookupPath(path, {follow: true}).node); }, statfsStream(stream) { // We keep a separate statfsStream function because noderawfs overrides // it. In noderawfs, stream.node is sometimes null. Instead, we need to // look at stream.path. return FS.statfsNode(stream.node); }, statfsNode(node) { // NOTE: None of the defaults here are true. We're just returning safe and // sane values. Currently nodefs and rawfs replace these defaults, // other file systems leave them alone. var rtn = { bsize: 4096, frsize: 4096, blocks: 1e6, bfree: 5e5, bavail: 5e5, files: FS.nextInode, ffree: FS.nextInode - 1, fsid: 42, flags: 2, namelen: 255, }; if (node.node_ops.statfs) { Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root)); } return rtn; }, create(path, mode = 0o666) { mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); }, mkdir(path, mode = 0o777) { mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); }, mkdirTree(path, mode) { var dirs = path.split('/'); var d = ''; for (var dir of dirs) { if (!dir) continue; if (d || PATH.isAbs(path)) d += '/'; d += dir; try { FS.mkdir(d, mode); } catch(e) { if (e.errno != 20) throw e; } } }, mkdev(path, mode, dev) { if (typeof dev == 'undefined') { dev = mode; mode = 0o666; } mode |= 8192; return FS.mknod(path, mode, dev); }, symlink(oldpath, newpath) { if (!PATH_FS.resolve(oldpath)) { throw new FS.ErrnoError(44); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var newname = PATH.basename(newpath); var errCode = FS.mayCreate(parent, newname); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(63); } return parent.node_ops.symlink(parent, newname, oldpath); }, rename(old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; // let the errors from non existent directories percolate up lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; if (!old_dir || !new_dir) throw new FS.ErrnoError(44); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(75); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH_FS.relative(old_path, new_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(28); } // new path should not be an ancestor of the old path relative = PATH_FS.relative(new_path, old_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(55); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { // not fatal } // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var errCode = FS.mayDelete(old_dir, old_name, isdir); if (errCode) { throw new FS.ErrnoError(errCode); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(10); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { errCode = FS.nodePermissions(old_dir, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); // update old node (we do this here to avoid each backend // needing to) old_node.parent = new_dir; } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } }, rmdir(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, true); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); }, readdir(path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var readdir = FS.checkOpExists(node.node_ops.readdir, 54); return readdir(node); }, unlink(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, false); if (errCode) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(errCode); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); }, readlink(path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(44); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(28); } return link.node_ops.readlink(link); }, stat(path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; var getattr = FS.checkOpExists(node.node_ops.getattr, 63); return getattr(node); }, fstat(fd) { var stream = FS.getStreamChecked(fd); var node = stream.node; var getattr = stream.stream_ops.getattr; var arg = getattr ? stream : node; getattr ??= node.node_ops.getattr; FS.checkOpExists(getattr, 63) return getattr(arg); }, lstat(path) { return FS.stat(path, true); }, doChmod(stream, node, mode, dontFollow) { FS.doSetAttr(stream, node, { mode: (mode & 4095) | (node.mode & ~4095), ctime: Date.now(), dontFollow }); }, chmod(path, mode, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChmod(null, node, mode, dontFollow); }, lchmod(path, mode) { FS.chmod(path, mode, true); }, fchmod(fd, mode) { var stream = FS.getStreamChecked(fd); FS.doChmod(stream, stream.node, mode, false); }, doChown(stream, node, dontFollow) { FS.doSetAttr(stream, node, { timestamp: Date.now(), dontFollow // we ignore the uid / gid for now }); }, chown(path, uid, gid, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChown(null, node, dontFollow); }, lchown(path, uid, gid) { FS.chown(path, uid, gid, true); }, fchown(fd, uid, gid) { var stream = FS.getStreamChecked(fd); FS.doChown(stream, stream.node, false); }, doTruncate(stream, node, len) { if (FS.isDir(node.mode)) { throw new FS.ErrnoError(31); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(28); } var errCode = FS.nodePermissions(node, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } FS.doSetAttr(stream, node, { size: len, timestamp: Date.now() }); }, truncate(path, len) { if (len < 0) { throw new FS.ErrnoError(28); } var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } FS.doTruncate(null, node, len); }, ftruncate(fd, len) { var stream = FS.getStreamChecked(fd); if (len < 0 || (stream.flags & 2097155) === 0) { throw new FS.ErrnoError(28); } FS.doTruncate(stream, stream.node, len); }, utime(path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var setattr = FS.checkOpExists(node.node_ops.setattr, 63); setattr(node, { atime: atime, mtime: mtime }); }, open(path, flags, mode = 0o666) { if (path === "") { throw new FS.ErrnoError(44); } flags = typeof flags == 'string' ? FS_modeStringToFlags(flags) : flags; if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; var isDirPath; if (typeof path == 'object') { node = path; } else { isDirPath = path.endsWith("/"); // noent_okay makes it so that if the final component of the path // doesn't exist, lookupPath returns `node: undefined`. `path` will be // updated to point to the target of all symlinks. var lookup = FS.lookupPath(path, { follow: !(flags & 131072), noent_okay: true }); node = lookup.node; path = lookup.path; } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(20); } } else if (isDirPath) { throw new FS.ErrnoError(31); } else { // node doesn't exist, try to create it // Ignore the permission bits here to ensure we can `open` this new // file below. We use chmod below the apply the permissions once the // file is open. node = FS.mknod(path, mode | 0o777, 0); created = true; } } if (!node) { throw new FS.ErrnoError(44); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var errCode = FS.mayOpen(node, flags); if (errCode) { throw new FS.ErrnoError(errCode); } } // do truncation if necessary if ((flags & 512) && !created) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512 | 131072); // register the stream with the filesystem var stream = FS.createStream({ node, path: FS.getPath(node), // we want the absolute path to the node flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (created) { FS.chmod(node, mode & 0o777); } if (Module['logReadFiles'] && !(flags & 1)) { if (!(path in FS.readFiles)) { FS.readFiles[path] = 1; } } return stream; }, close(stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; }, isClosed(stream) { return stream.fd === null; }, llseek(stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(70); } if (whence != 0 && whence != 1 && whence != 2) { throw new FS.ErrnoError(28); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; }, read(stream, buffer, offset, length, position) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(28); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; }, write(stream, buffer, offset, length, position, canOwn) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(28); } if (stream.seekable && stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; return bytesWritten; }, mmap(stream, length, position, prot, flags) { // User requests writing to file (prot & PROT_WRITE != 0). // Checking if we have permissions to write to the file unless // MAP_PRIVATE flag is set. According to POSIX spec it is possible // to write to file opened in read-only mode with MAP_PRIVATE flag, // as all modifications will be visible only in the memory of // the current process. if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) { throw new FS.ErrnoError(2); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(2); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(43); } if (!length) { throw new FS.ErrnoError(28); } return stream.stream_ops.mmap(stream, length, position, prot, flags); }, msync(stream, buffer, offset, length, mmapFlags) { if (!stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); }, ioctl(stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(59); } return stream.stream_ops.ioctl(stream, cmd, arg); }, readFile(path, opts = {}) { opts.flags = opts.flags || 0; opts.encoding = opts.encoding || 'binary'; if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { throw new Error(`Invalid encoding type "${opts.encoding}"`); } var ret; var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === 'utf8') { ret = UTF8ArrayToString(buf); } else if (opts.encoding === 'binary') { ret = buf; } FS.close(stream); return ret; }, writeFile(path, data, opts = {}) { opts.flags = opts.flags || 577; var stream = FS.open(path, opts.flags, opts.mode); if (typeof data == 'string') { var buf = new Uint8Array(lengthBytesUTF8(data)+1); var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); } else if (ArrayBuffer.isView(data)) { FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); } else { throw new Error('Unsupported data type'); } FS.close(stream); }, cwd:() => FS.currentPath, chdir(path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(44); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(54); } var errCode = FS.nodePermissions(lookup.node, 'x'); if (errCode) { throw new FS.ErrnoError(errCode); } FS.currentPath = lookup.path; }, createDefaultDirectories() { FS.mkdir('/tmp'); FS.mkdir('/home'); FS.mkdir('/home/web_user'); }, createDefaultDevices() { // create /dev FS.mkdir('/dev'); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: () => 0, write: (stream, buffer, offset, length, pos) => length, llseek: () => 0, }); FS.mkdev('/dev/null', FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using err() rather than out() // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev('/dev/tty', FS.makedev(5, 0)); FS.mkdev('/dev/tty1', FS.makedev(6, 0)); // setup /dev/[u]random // use a buffer to avoid overhead of individual crypto calls per byte var randomBuffer = new Uint8Array(1024), randomLeft = 0; var randomByte = () => { if (randomLeft === 0) { randomFill(randomBuffer); randomLeft = randomBuffer.byteLength; } return randomBuffer[--randomLeft]; }; FS.createDevice('/dev', 'random', randomByte); FS.createDevice('/dev', 'urandom', randomByte); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir('/dev/shm'); FS.mkdir('/dev/shm/tmp'); }, createSpecialDirectories() { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the // name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir('/proc'); var proc_self = FS.mkdir('/proc/self'); FS.mkdir('/proc/self/fd'); FS.mount({ mount() { var node = FS.createNode(proc_self, 'fd', 16895, 73); node.stream_ops = { llseek: MEMFS.stream_ops.llseek, }; node.node_ops = { lookup(parent, name) { var fd = +name; var stream = FS.getStreamChecked(fd); var ret = { parent: null, mount: { mountpoint: 'fake' }, node_ops: { readlink: () => stream.path }, id: fd + 1, }; ret.parent = ret; // make it look like a simple root node return ret; }, readdir() { return Array.from(FS.streams.entries()) .filter(([k, v]) => v) .map(([k, v]) => k.toString()); } }; return node; } }, {}, '/proc/self/fd'); }, createStandardStreams(input, output, error) { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (input) { FS.createDevice('/dev', 'stdin', input); } else { FS.symlink('/dev/tty', '/dev/stdin'); } if (output) { FS.createDevice('/dev', 'stdout', null, output); } else { FS.symlink('/dev/tty', '/dev/stdout'); } if (error) { FS.createDevice('/dev', 'stderr', null, error); } else { FS.symlink('/dev/tty1', '/dev/stderr'); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open('/dev/stdin', 0); var stdout = FS.open('/dev/stdout', 1); var stderr = FS.open('/dev/stderr', 1); }, staticInit() { FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, '/'); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { 'MEMFS': MEMFS, }; }, init(input, output, error) { FS.initialized = true; // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here input ??= Module['stdin']; output ??= Module['stdout']; error ??= Module['stderr']; FS.createStandardStreams(input, output, error); }, quit() { FS.initialized = false; // force-flush all streams, so we get musl std streams printed out _fflush(0); // close all of our streams for (var stream of FS.streams) { if (stream) { FS.close(stream); } } }, findObject(path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (!ret.exists) { return null; } return ret.object; }, analyzePath(path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) { } var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === '/'; } catch (e) { ret.error = e.errno; }; return ret; }, createPath(parent, path, canRead, canWrite) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); var parts = path.split('/').reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) { if (e.errno != 20) throw e; } parent = current; } return current; }, createFile(parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(canRead, canWrite); return FS.create(path, mode); }, createDataFile(parent, name, data, canRead, canWrite, canOwn) { var path = name; if (parent) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); path = name ? PATH.join2(parent, name) : parent; } var mode = FS_getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { if (typeof data == 'string') { var arr = new Array(data.length); for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); data = arr; } // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 577); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } }, createDevice(parent, name, input, output) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(!!input, !!output); FS.createDevice.major ??= 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open(stream) { stream.seekable = false; }, close(stream) { // flush any pending line data if (output?.buffer?.length) { output(10); } }, read(stream, buffer, offset, length, pos /* ignored */) { var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset+i]); } catch (e) { throw new FS.ErrnoError(29); } } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); }, forceLoadFile(obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; if (typeof XMLHttpRequest != 'undefined') { throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else { // Command-line. try { obj.contents = readBinary(obj.url); obj.usedBytes = obj.contents.length; } catch (e) { throw new FS.ErrnoError(29); } } }, createLazyFile(parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). // Actual getting is abstracted away for eventual reuse. class LazyUint8Array { lengthKnown = false; chunks = []; // Loaded chunks. Index is the chunk number get(idx) { if (idx > this.length-1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize)|0; return this.getter(chunkNum)[chunkOffset]; } setDataGetter(getter) { this.getter = getter; } cacheLength() { // Find length var xhr = new XMLHttpRequest(); xhr.open('HEAD', url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024*1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (from, to) => { if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. xhr.responseType = 'arraybuffer'; if (xhr.overrideMimeType) { xhr.overrideMimeType('text/plain; charset=x-user-defined'); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(/** @type{Array} */(xhr.response || [])); } return intArrayFromString(xhr.responseText || '', true); }; var lazyArray = this; lazyArray.setDataGetter((chunkNum) => { var start = chunkNum * chunkSize; var end = (chunkNum+1) * chunkSize - 1; // including this byte end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block if (typeof lazyArray.chunks[chunkNum] == 'undefined') { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!'); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; out("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } get length() { if (!this.lengthKnown) { this.cacheLength(); } return this._length; } get chunkSize() { if (!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } if (typeof XMLHttpRequest != 'undefined') { if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; var lazyArray = new LazyUint8Array(); var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url: url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; var keys = Object.keys(node.stream_ops); keys.forEach((key) => { var fn = node.stream_ops[key]; stream_ops[key] = (...args) => { FS.forceLoadFile(node); return fn(...args); }; }); function writeChunks(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; } // use a custom read function stream_ops.read = (stream, buffer, offset, length, position) => { FS.forceLoadFile(node); return writeChunks(stream, buffer, offset, length, position) }; // use a custom mmap function stream_ops.mmap = (stream, length, position, prot, flags) => { FS.forceLoadFile(node); var ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } writeChunks(stream, HEAP8, ptr, length, position); return { ptr, allocated: true }; }; node.stream_ops = stream_ops; return node; }, }; var SYSCALLS = { DEFAULT_POLLMASK:5, calculateAt(dirfd, path, allowEmpty) { if (PATH.isAbs(path)) { return path; } // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = SYSCALLS.getStreamFromFD(dirfd); dir = dirstream.path; } if (path.length == 0) { if (!allowEmpty) { throw new FS.ErrnoError(44);; } return dir; } return dir + '/' + path; }, writeStat(buf, stat) { HEAP32[((buf)>>2)] = stat.dev; HEAP32[(((buf)+(4))>>2)] = stat.mode; HEAPU32[(((buf)+(8))>>2)] = stat.nlink; HEAP32[(((buf)+(12))>>2)] = stat.uid; HEAP32[(((buf)+(16))>>2)] = stat.gid; HEAP32[(((buf)+(20))>>2)] = stat.rdev; HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size); HEAP32[(((buf)+(32))>>2)] = 4096; HEAP32[(((buf)+(36))>>2)] = stat.blocks; var atime = stat.atime.getTime(); var mtime = stat.mtime.getTime(); var ctime = stat.ctime.getTime(); HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000)); HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000; HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000)); HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000; HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000)); HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000; HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino); return 0; }, writeStatFs(buf, stats) { HEAP32[(((buf)+(4))>>2)] = stats.bsize; HEAP32[(((buf)+(40))>>2)] = stats.bsize; HEAP32[(((buf)+(8))>>2)] = stats.blocks; HEAP32[(((buf)+(12))>>2)] = stats.bfree; HEAP32[(((buf)+(16))>>2)] = stats.bavail; HEAP32[(((buf)+(20))>>2)] = stats.files; HEAP32[(((buf)+(24))>>2)] = stats.ffree; HEAP32[(((buf)+(28))>>2)] = stats.fsid; HEAP32[(((buf)+(44))>>2)] = stats.flags; // ST_NOSUID HEAP32[(((buf)+(36))>>2)] = stats.namelen; }, doMsync(addr, stream, len, flags, offset) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } if (flags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var buffer = HEAPU8.slice(addr, addr + len); FS.msync(stream, buffer, offset, len, flags); }, getStreamFromFD(fd) { var stream = FS.getStreamChecked(fd); return stream; }, varargs:undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; }, }; function ___syscall_fcntl64(fd, cmd, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (cmd) { case 0: { var arg = syscallGetVarargI(); if (arg < 0) { return -28; } while (FS.streams[arg]) { arg++; } var newStream; newStream = FS.dupStream(stream, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = syscallGetVarargI(); stream.flags |= arg; return 0; } case 12: { var arg = syscallGetVarargP(); var offset = 0; // We're always unlocked. HEAP16[(((arg)+(offset))>>1)] = 2; return 0; } case 13: case 14: // Pretend that the locking is successful. These are process-level locks, // and Emscripten programs are a single process. If we supported linking a // filesystem between programs, we'd need to do more here. // See https://github.com/emscripten-core/emscripten/issues/23697 return 0; } return -28; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_fstat64(fd, buf) { try { return SYSCALLS.writeStat(buf, FS.fstat(fd)); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; function ___syscall_getdents64(fd, dirp, count) { try { var stream = SYSCALLS.getStreamFromFD(fd) stream.getdents ||= FS.readdir(stream.path); var struct_size = 280; var pos = 0; var off = FS.llseek(stream, 0, 1); var startIdx = Math.floor(off / struct_size); var endIdx = Math.min(stream.getdents.length, startIdx + Math.floor(count/struct_size)) for (var idx = startIdx; idx < endIdx; idx++) { var id; var type; var name = stream.getdents[idx]; if (name === '.') { id = stream.node.id; type = 4; // DT_DIR } else if (name === '..') { var lookup = FS.lookupPath(stream.path, { parent: true }); id = lookup.node.id; type = 4; // DT_DIR } else { var child; try { child = FS.lookupNode(stream.node, name); } catch (e) { // If the entry is not a directory, file, or symlink, nodefs // lookupNode will raise EINVAL. Skip these and continue. if (e?.errno === 28) { continue; } throw e; } id = child.id; type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device. FS.isDir(child.mode) ? 4 : // DT_DIR, directory. FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link. 8; // DT_REG, regular file. } HEAP64[((dirp + pos)>>3)] = BigInt(id); HEAP64[(((dirp + pos)+(8))>>3)] = BigInt((idx + 1) * struct_size); HEAP16[(((dirp + pos)+(16))>>1)] = 280; HEAP8[(dirp + pos)+(18)] = type; stringToUTF8(name, dirp + pos + 19, 256); pos += struct_size; } FS.llseek(stream, idx * struct_size, 0); return pos; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_ioctl(fd, op, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (op) { case 21509: { if (!stream.tty) return -59; return 0; } case 21505: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcgets) { var termios = stream.tty.ops.ioctl_tcgets(stream); var argp = syscallGetVarargP(); HEAP32[((argp)>>2)] = termios.c_iflag || 0; HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0; HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0; HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0; for (var i = 0; i < 32; i++) { HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0; } return 0; } return 0; } case 21510: case 21511: case 21512: { if (!stream.tty) return -59; return 0; // no-op, not actually adjusting terminal settings } case 21506: case 21507: case 21508: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcsets) { var argp = syscallGetVarargP(); var c_iflag = HEAP32[((argp)>>2)]; var c_oflag = HEAP32[(((argp)+(4))>>2)]; var c_cflag = HEAP32[(((argp)+(8))>>2)]; var c_lflag = HEAP32[(((argp)+(12))>>2)]; var c_cc = [] for (var i = 0; i < 32; i++) { c_cc.push(HEAP8[(argp + i)+(17)]); } return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc }); } return 0; // no-op, not actually adjusting terminal settings } case 21519: { if (!stream.tty) return -59; var argp = syscallGetVarargP(); HEAP32[((argp)>>2)] = 0; return 0; } case 21520: { if (!stream.tty) return -59; return -28; // not supported } case 21531: { var argp = syscallGetVarargP(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tiocgwinsz) { var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty); var argp = syscallGetVarargP(); HEAP16[((argp)>>1)] = winsize[0]; HEAP16[(((argp)+(2))>>1)] = winsize[1]; } return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -59; return 0; } case 21515: { if (!stream.tty) return -59; return 0; } default: return -28; // not supported } } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_lstat64(path, buf) { try { path = SYSCALLS.getStr(path); return SYSCALLS.writeStat(buf, FS.lstat(path)); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_mkdirat(dirfd, path, mode) { try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); FS.mkdir(path, mode, 0); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_newfstatat(dirfd, path, buf, flags) { try { path = SYSCALLS.getStr(path); var nofollow = flags & 256; var allowEmpty = flags & 4096; flags = flags & (~6400); path = SYSCALLS.calculateAt(dirfd, path, allowEmpty); return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path)); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_openat(dirfd, path, flags, varargs) { SYSCALLS.varargs = varargs; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); var mode = varargs ? syscallGetVarargI() : 0; return FS.open(path, flags, mode).fd; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_stat64(path, buf) { try { path = SYSCALLS.getStr(path); return SYSCALLS.writeStat(buf, FS.stat(path)); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var _emscripten_get_now = () => performance.now(); var _emscripten_date_now = () => Date.now(); var nowIsMonotonic = 1; var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3; var INT53_MAX = 9007199254740992; var INT53_MIN = -9007199254740992; var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); function _clock_time_get(clk_id, ignored_precision, ptime) { ignored_precision = bigintToI53Checked(ignored_precision); if (!checkWasiClock(clk_id)) { return 28; } var now; // all wasi clocks but realtime are monotonic if (clk_id === 0) { now = _emscripten_date_now(); } else if (nowIsMonotonic) { now = _emscripten_get_now(); } else { return 52; } // "now" is in ms, and wasi times are in ns. var nsec = Math.round(now * 1000 * 1000); HEAP64[((ptime)>>3)] = BigInt(nsec); return 0; ; } var handleException = (e) => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == 'unwind') { return EXITSTATUS; } quit_(1, e); }; var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var _proc_exit = (code) => { EXITSTATUS = code; if (!keepRuntimeAlive()) { Module['onExit']?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); }; /** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; if (!keepRuntimeAlive()) { exitRuntime(); } _proc_exit(status); }; var _exit = exitJS; var maybeExit = () => { if (runtimeExited) { return; } if (!keepRuntimeAlive()) { try { _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; var callUserCallback = (func) => { if (runtimeExited || ABORT) { return; } try { func(); maybeExit(); } catch (e) { handleException(e); } }; var runtimeKeepalivePush = () => { runtimeKeepaliveCounter += 1; }; var runtimeKeepalivePop = () => { runtimeKeepaliveCounter -= 1; }; /** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => { runtimeKeepalivePush(); return setTimeout(() => { runtimeKeepalivePop(); callUserCallback(func); }, timeout); }; var warnOnce = (text) => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; err(text); } }; var Browser = { useWebGL:false, isFullscreen:false, pointerLock:false, moduleContextCreatedCallbacks:[], workers:[], preloadedImages:{ }, preloadedAudios:{ }, getCanvas:() => Module['canvas'], init() { if (Browser.initted) return; Browser.initted = true; // Support for plugins that can process preloaded files. You can add more of these to // your app by creating and appending to preloadPlugins. // // Each plugin is asked if it can handle a file based on the file's name. If it can, // it is given the file's raw data. When it is done, it calls a callback with the file's // (possibly modified) data. For example, a plugin might decompress a file, or it // might create some side data structure for use later (like an Image element, etc.). var imagePlugin = {}; imagePlugin['canHandle'] = function imagePlugin_canHandle(name) { return !Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name); }; imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) { var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); if (b.size !== byteArray.length) { // Safari bug #118630 // Safari's Blob can only take an ArrayBuffer b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) }); } var url = URL.createObjectURL(b); var img = new Image(); img.onload = () => { var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas')); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); Browser.preloadedImages[name] = canvas; URL.revokeObjectURL(url); onload?.(byteArray); }; img.onerror = (event) => { err(`Image ${url} could not be decoded`); onerror?.(); }; img.src = url; }; preloadPlugins.push(imagePlugin); var audioPlugin = {}; audioPlugin['canHandle'] = function audioPlugin_canHandle(name) { return !Module['noAudioDecoding'] && name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }; }; audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) { var done = false; function finish(audio) { if (done) return; done = true; Browser.preloadedAudios[name] = audio; onload?.(byteArray); } function fail() { if (done) return; done = true; Browser.preloadedAudios[name] = new Audio(); // empty shim onerror?.(); } var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); var url = URL.createObjectURL(b); // XXX we never revoke this! var audio = new Audio(); audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926 audio.onerror = function audio_onerror(event) { if (done) return; err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`); function encode64(data) { var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; var PAD = '='; var ret = ''; var leftchar = 0; var leftbits = 0; for (var i = 0; i < data.length; i++) { leftchar = (leftchar << 8) | data[i]; leftbits += 8; while (leftbits >= 6) { var curr = (leftchar >> (leftbits-6)) & 0x3f; leftbits -= 6; ret += BASE[curr]; } } if (leftbits == 2) { ret += BASE[(leftchar&3) << 4]; ret += PAD + PAD; } else if (leftbits == 4) { ret += BASE[(leftchar&0xf) << 2]; ret += PAD; } return ret; } audio.src = 'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray); finish(audio); // we don't wait for confirmation this worked - but it's worth trying }; audio.src = url; // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror safeSetTimeout(() => { finish(audio); // try to use it even though it is not necessarily ready to play }, 10000); }; preloadPlugins.push(audioPlugin); // Canvas event setup function pointerLockChange() { var canvas = Browser.getCanvas(); Browser.pointerLock = document['pointerLockElement'] === canvas || document['mozPointerLockElement'] === canvas || document['webkitPointerLockElement'] === canvas || document['msPointerLockElement'] === canvas; } var canvas = Browser.getCanvas(); if (canvas) { // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module // Module['forcedAspectRatio'] = 4 / 3; canvas.requestPointerLock = canvas['requestPointerLock'] || canvas['mozRequestPointerLock'] || canvas['webkitRequestPointerLock'] || canvas['msRequestPointerLock'] || (() => {}); canvas.exitPointerLock = document['exitPointerLock'] || document['mozExitPointerLock'] || document['webkitExitPointerLock'] || document['msExitPointerLock'] || (() => {}); // no-op if function does not exist canvas.exitPointerLock = canvas.exitPointerLock.bind(document); document.addEventListener('pointerlockchange', pointerLockChange, false); document.addEventListener('mozpointerlockchange', pointerLockChange, false); document.addEventListener('webkitpointerlockchange', pointerLockChange, false); document.addEventListener('mspointerlockchange', pointerLockChange, false); if (Module['elementPointerLock']) { canvas.addEventListener("click", (ev) => { if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) { Browser.getCanvas().requestPointerLock(); ev.preventDefault(); } }, false); } } }, createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) { if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas()) return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas. var ctx; var contextHandle; if (useWebGL) { // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. var contextAttributes = { antialias: false, alpha: false, majorVersion: 1, }; if (webGLContextAttributes) { for (var attribute in webGLContextAttributes) { contextAttributes[attribute] = webGLContextAttributes[attribute]; } } // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function // Browser.createContext() should not even be emitted. if (typeof GL != 'undefined') { contextHandle = GL.createContext(canvas, contextAttributes); if (contextHandle) { ctx = GL.getContext(contextHandle).GLctx; } } } else { ctx = canvas.getContext('2d'); } if (!ctx) return null; if (setInModule) { Module['ctx'] = ctx; if (useWebGL) GL.makeContextCurrent(contextHandle); Browser.useWebGL = useWebGL; Browser.moduleContextCreatedCallbacks.forEach((callback) => callback()); Browser.init(); } return ctx; }, fullscreenHandlersInstalled:false, lockPointer:undefined, resizeCanvas:undefined, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true; if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false; var canvas = Browser.getCanvas(); function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if ((document['fullscreenElement'] || document['mozFullScreenElement'] || document['msFullscreenElement'] || document['webkitFullscreenElement'] || document['webkitCurrentFullScreenElement']) === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } Module['onFullScreen']?.(Browser.isFullscreen); Module['onFullscreen']?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener('fullscreenchange', fullscreenChange, false); document.addEventListener('mozfullscreenchange', fullscreenChange, false); document.addEventListener('webkitfullscreenchange', fullscreenChange, false); document.addEventListener('MSFullscreenChange', fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || canvasContainer['mozRequestFullScreen'] || canvasContainer['msRequestFullscreen'] || (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) || (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null); canvasContainer.requestFullscreen(); }, exitFullscreen() { // This is workaround for chrome. Trying to exit from fullscreen // not in fullscreen state will cause "TypeError: Document not active" // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236 if (!Browser.isFullscreen) { return false; } var CFS = document['exitFullscreen'] || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['msExitFullscreen'] || document['webkitCancelFullScreen'] || (() => {}); CFS.apply(document, []); return true; }, safeSetTimeout(func, timeout) { // Legacy function, this is used by the SDL2 port so we need to keep it // around at least until that is updated. // See https://github.com/libsdl-org/SDL/pull/6304 return safeSetTimeout(func, timeout); }, getMimetype(name) { return { 'jpg': 'image/jpeg', 'jpeg': 'image/jpeg', 'png': 'image/png', 'bmp': 'image/bmp', 'ogg': 'audio/ogg', 'wav': 'audio/wav', 'mp3': 'audio/mpeg' }[name.slice(name.lastIndexOf('.')+1)]; }, getUserMedia(func) { window.getUserMedia ||= navigator['getUserMedia'] || navigator['mozGetUserMedia']; window.getUserMedia(func); }, getMovementX(event) { return event['movementX'] || event['mozMovementX'] || event['webkitMovementX'] || 0; }, getMovementY(event) { return event['movementY'] || event['mozMovementY'] || event['webkitMovementY'] || 0; }, getMouseWheelDelta(event) { var delta = 0; switch (event.type) { case 'DOMMouseScroll': // 3 lines make up a step delta = event.detail / 3; break; case 'mousewheel': // 120 units make up a step delta = event.wheelDelta / 120; break; case 'wheel': delta = event.deltaY switch (event.deltaMode) { case 0: // DOM_DELTA_PIXEL: 100 pixels make up a step delta /= 100; break; case 1: // DOM_DELTA_LINE: 3 lines make up a step delta /= 3; break; case 2: // DOM_DELTA_PAGE: A page makes up 80 steps delta *= 80; break; default: throw 'unrecognized mouse wheel delta mode: ' + event.deltaMode; } break; default: throw 'unrecognized mouse wheel event: ' + event.type; } return delta; }, mouseX:0, mouseY:0, mouseMovementX:0, mouseMovementY:0, touches:{ }, lastTouches:{ }, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. var canvas = Browser.getCanvas(); var rect = canvas.getBoundingClientRect(); // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // the canvas might be CSS-scaled compared to its backbuffer; // SDL-using content will want mouse coordinates in terms // of backbuffer units. adjustedX = adjustedX * (canvas.width / rect.width); adjustedY = adjustedY * (canvas.height / rect.height); return { x: adjustedX, y: adjustedY }; }, setMouseCoords(pageX, pageY) { const {x, y} = Browser.calculateMouseCoords(pageX, pageY); Browser.mouseMovementX = x - Browser.mouseX; Browser.mouseMovementY = y - Browser.mouseY; Browser.mouseX = x; Browser.mouseY = y; }, calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup if (Browser.pointerLock) { // When the pointer is locked, calculate the coordinates // based on the movement of the mouse. // Workaround for Firefox bug 764498 if (event.type != 'mousemove' && ('mozMovementX' in event)) { Browser.mouseMovementX = Browser.mouseMovementY = 0; } else { Browser.mouseMovementX = Browser.getMovementX(event); Browser.mouseMovementY = Browser.getMovementY(event); } // add the mouse delta to the current absolute mouse position Browser.mouseX += Browser.mouseMovementX; Browser.mouseY += Browser.mouseMovementY; } else { if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') { var touch = event.touch; if (touch === undefined) { return; // the "touch" property is only defined in SDL } var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY); if (event.type === 'touchstart') { Browser.lastTouches[touch.identifier] = coords; Browser.touches[touch.identifier] = coords; } else if (event.type === 'touchend' || event.type === 'touchmove') { var last = Browser.touches[touch.identifier]; last ||= coords; Browser.lastTouches[touch.identifier] = last; Browser.touches[touch.identifier] = coords; } return; } Browser.setMouseCoords(event.pageX, event.pageY); } }, resizeListeners:[], updateResizeListeners() { var canvas = Browser.getCanvas(); Browser.resizeListeners.forEach((listener) => listener(canvas.width, canvas.height)); }, setCanvasSize(width, height, noUpdates) { var canvas = Browser.getCanvas(); Browser.updateCanvasDimensions(canvas, width, height); if (!noUpdates) Browser.updateResizeListeners(); }, windowedWidth:0, windowedHeight:0, setFullscreenCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags | 0x00800000; // set SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, setWindowedCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, updateCanvasDimensions(canvas, wNative, hNative) { if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module['forcedAspectRatio'] > 0) { if (w/h < Module['forcedAspectRatio']) { w = Math.round(h * Module['forcedAspectRatio']); } else { h = Math.round(w / Module['forcedAspectRatio']); } } if (((document['fullscreenElement'] || document['mozFullScreenElement'] || document['msFullscreenElement'] || document['webkitFullscreenElement'] || document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { if (canvas.width != w) canvas.width = w; if (canvas.height != h) canvas.height = h; if (typeof canvas.style != 'undefined') { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } else { if (canvas.width != wNative) canvas.width = wNative; if (canvas.height != hNative) canvas.height = hNative; if (typeof canvas.style != 'undefined') { if (w != wNative || h != hNative) { canvas.style.setProperty( "width", w + "px", "important"); canvas.style.setProperty("height", h + "px", "important"); } else { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } } }, }; var EGL = { errorCode:12288, defaultDisplayInitialized:false, currentContext:0, currentReadSurface:0, currentDrawSurface:0, contextAttributes:{ alpha:false, depth:false, stencil:false, antialias:false, }, stringCache:{ }, setErrorCode(code) { EGL.errorCode = code; }, chooseConfig(display, attribList, config, config_size, numConfigs) { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (attribList) { // read attribList if it is non-null for (;;) { var param = HEAP32[((attribList)>>2)]; if (param == 0x3021 /*EGL_ALPHA_SIZE*/) { var alphaSize = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.alpha = (alphaSize > 0); } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) { var depthSize = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.depth = (depthSize > 0); } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) { var stencilSize = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.stencil = (stencilSize > 0); } else if (param == 0x3031 /*EGL_SAMPLES*/) { var samples = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.antialias = (samples > 0); } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) { var samples = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.antialias = (samples == 1); } else if (param == 0x3100 /*EGL_CONTEXT_PRIORITY_LEVEL_IMG*/) { var requestedPriority = HEAP32[(((attribList)+(4))>>2)]; EGL.contextAttributes.lowLatency = (requestedPriority != 0x3103 /*EGL_CONTEXT_PRIORITY_LOW_IMG*/); } else if (param == 0x3038 /*EGL_NONE*/) { break; } attribList += 8; } } if ((!config || !config_size) && !numConfigs) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } if (numConfigs) { HEAP32[((numConfigs)>>2)] = 1; // Total number of supported configs: 1. } if (config && config_size > 0) { HEAPU32[((config)>>2)] = 62002; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }, }; var _eglBindAPI = (api) => { if (api == 0x30A0 /* EGL_OPENGL_ES_API */) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; }; var _eglChooseConfig = (display, attrib_list, configs, config_size, numConfigs) => EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs); var GLctx; var webgl_enable_ANGLE_instanced_arrays = (ctx) => { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('ANGLE_instanced_arrays'); // Because this extension is a core function in WebGL 2, assign the extension entry points in place of // where the core functions will reside in WebGL 2. This way the calling code can call these without // having to dynamically branch depending if running against WebGL 1 or WebGL 2. if (ext) { ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); return 1; } }; var webgl_enable_OES_vertex_array_object = (ctx) => { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('OES_vertex_array_object'); if (ext) { ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); return 1; } }; var webgl_enable_WEBGL_draw_buffers = (ctx) => { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('WEBGL_draw_buffers'); if (ext) { ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); return 1; } }; var webgl_enable_EXT_polygon_offset_clamp = (ctx) => !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); var webgl_enable_EXT_clip_control = (ctx) => !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); var webgl_enable_WEBGL_polygon_mode = (ctx) => !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); var webgl_enable_WEBGL_multi_draw = (ctx) => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); var getEmscriptenSupportedExtensions = (ctx) => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 1 extensions 'ANGLE_instanced_arrays', 'EXT_blend_minmax', 'EXT_disjoint_timer_query', 'EXT_frag_depth', 'EXT_shader_texture_lod', 'EXT_sRGB', 'OES_element_index_uint', 'OES_fbo_render_mipmap', 'OES_standard_derivatives', 'OES_texture_float', 'OES_texture_half_float', 'OES_texture_half_float_linear', 'OES_vertex_array_object', 'WEBGL_color_buffer_float', 'WEBGL_depth_texture', 'WEBGL_draw_buffers', // WebGL 1 and WebGL 2 extensions 'EXT_clip_control', 'EXT_color_buffer_half_float', 'EXT_depth_clamp', 'EXT_float_blend', 'EXT_polygon_offset_clamp', 'EXT_texture_compression_bptc', 'EXT_texture_compression_rgtc', 'EXT_texture_filter_anisotropic', 'KHR_parallel_shader_compile', 'OES_texture_float_linear', 'WEBGL_blend_func_extended', 'WEBGL_compressed_texture_astc', 'WEBGL_compressed_texture_etc', 'WEBGL_compressed_texture_etc1', 'WEBGL_compressed_texture_s3tc', 'WEBGL_compressed_texture_s3tc_srgb', 'WEBGL_debug_renderer_info', 'WEBGL_debug_shaders', 'WEBGL_lose_context', 'WEBGL_multi_draw', 'WEBGL_polygon_mode' ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter:1, buffers:[], programs:[], framebuffers:[], renderbuffers:[], textures:[], shaders:[], vaos:[], contexts:[], offscreenCanvases:{ }, queries:[], stringCache:{ }, unpackAlignment:4, unpackRowLength:0, recordError:(errorCode) => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId:(table) => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject:(n, buffers, createFunction, objectTable ) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))>>2)] = id; } }, getSource:(shader, count, string, length) => { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined; source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len); } return source; }, createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL // context on a canvas, calling .getContext() will always return that // context independent of which 'webgl' or 'webgl2' // context version was passed. See: // https://bugs.webkit.org/show_bug.cgi?id=222758 // and: // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari // version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = canvas.getContext("webgl", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext:(ctx, webGLContextAttributes) => { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent:(contextHandle) => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module['ctx'] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext:(contextHandle) => { return GL.contexts[contextHandle]; }, deleteContext:(contextHandle) => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == 'object') { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle]?.GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } GL.contexts[contextHandle] = null; }, initExtensions:(context) => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, ction GL interop // layer itself will need to know if they exist. // Extensions that are available in both WebGL 1 and WebGL 2 webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); // Extensions that are only available in WebGL 1 (the calls will be no-ops // if called on a WebGL 2 context active) webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes('lose_context') && !ext.includes('debug')) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); }, }; var _eglCreateContext = (display, config, hmm, contextAttribs) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten. // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL. var glesContextVersion = 1; for (;;) { var param = HEAP32[((contextAttribs)>>2)]; if (param == 0x3098 /*EGL_CONTEXT_CLIENT_VERSION*/) { glesContextVersion = HEAP32[(((contextAttribs)+(4))>>2)]; } else if (param == 0x3038 /*EGL_NONE*/) { break; } else { /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ EGL.setErrorCode(0x3004 /*EGL_BAD_ATTRIBUTE*/); return 0; } contextAttribs += 8; } if (glesContextVersion != 2) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; /* EGL_NO_CONTEXT */ } EGL.contextAttributes.majorVersion = glesContextVersion - 1; // WebGL 1 is GLES 2, WebGL2 is GLES3 EGL.contextAttributes.minorVersion = 0; EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes); if (EGL.context != 0) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); // Run callbacks so that GL emulation works GL.makeContextCurrent(EGL.context); Browser.useWebGL = true; Browser.moduleContextCreatedCallbacks.forEach((callback) => callback()); // Note: This function only creates a context, but it shall not make it active. GL.makeContextCurrent(null); return 62004; } else { EGL.setErrorCode(0x3009 /* EGL_BAD_MATCH */); // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set. return 0; /* EGL_NO_CONTEXT */ } }; var _eglCreateWindowSurface = (display, config, win, attrib_list) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (config != 62002) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; } // TODO: Examine attrib_list! Parameters that can be present there are: // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER) // - EGL_VG_COLORSPACE (can't be set) // - EGL_VG_ALPHA_FORMAT (can't be set) EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 62006; /* Magic ID for Emscripten 'default surface' */ }; var _eglDestroyContext = (display, context) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (context != 62004) { EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); return 0; } GL.deleteContext(EGL.context); EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); if (EGL.currentContext == context) { EGL.currentContext = 0; } return 1 /* EGL_TRUE */; }; var _eglDestroySurface = (display, surface) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (surface != 62006 /* Magic ID for the only EGLSurface supported by Emscripten */) { EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); return 1; } if (EGL.currentReadSurface == surface) { EGL.currentReadSurface = 0; } if (EGL.currentDrawSurface == surface) { EGL.currentDrawSurface = 0; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; /* Magic ID for Emscripten 'default surface' */ }; var _eglGetConfigAttrib = (display, config, attribute, value) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (config != 62002) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; } if (!value) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); switch (attribute) { case 0x3020: // EGL_BUFFER_SIZE HEAP32[((value)>>2)] = EGL.contextAttributes.alpha ? 32 : 24; return 1; case 0x3021: // EGL_ALPHA_SIZE HEAP32[((value)>>2)] = EGL.contextAttributes.alpha ? 8 : 0; return 1; case 0x3022: // EGL_BLUE_SIZE HEAP32[((value)>>2)] = 8; return 1; case 0x3023: // EGL_GREEN_SIZE HEAP32[((value)>>2)] = 8; return 1; case 0x3024: // EGL_RED_SIZE HEAP32[((value)>>2)] = 8; return 1; case 0x3025: // EGL_DEPTH_SIZE HEAP32[((value)>>2)] = EGL.contextAttributes.depth ? 24 : 0; return 1; case 0x3026: // EGL_STENCIL_SIZE HEAP32[((value)>>2)] = EGL.contextAttributes.stencil ? 8 : 0; return 1; case 0x3027: // EGL_CONFIG_CAVEAT // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051). HEAP32[((value)>>2)] = 0x3038; return 1; case 0x3028: // EGL_CONFIG_ID HEAP32[((value)>>2)] = 62002; return 1; case 0x3029: // EGL_LEVEL HEAP32[((value)>>2)] = 0; return 1; case 0x302A: // EGL_MAX_PBUFFER_HEIGHT HEAP32[((value)>>2)] = 4096; return 1; case 0x302B: // EGL_MAX_PBUFFER_PIXELS HEAP32[((value)>>2)] = 16777216; return 1; case 0x302C: // EGL_MAX_PBUFFER_WIDTH HEAP32[((value)>>2)] = 4096; return 1; case 0x302D: // EGL_NATIVE_RENDERABLE HEAP32[((value)>>2)] = 0; return 1; case 0x302E: // EGL_NATIVE_VISUAL_ID HEAP32[((value)>>2)] = 0; return 1; case 0x302F: // EGL_NATIVE_VISUAL_TYPE HEAP32[((value)>>2)] = 0x3038; return 1; case 0x3031: // EGL_SAMPLES HEAP32[((value)>>2)] = EGL.contextAttributes.antialias ? 4 : 0; return 1; case 0x3032: // EGL_SAMPLE_BUFFERS HEAP32[((value)>>2)] = EGL.contextAttributes.antialias ? 1 : 0; return 1; case 0x3033: // EGL_SURFACE_TYPE HEAP32[((value)>>2)] = 0x4; return 1; case 0x3034: // EGL_TRANSPARENT_TYPE // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas. HEAP32[((value)>>2)] = 0x3038; return 1; case 0x3035: // EGL_TRANSPARENT_BLUE_VALUE case 0x3036: // EGL_TRANSPARENT_GREEN_VALUE case 0x3037: // EGL_TRANSPARENT_RED_VALUE // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined." HEAP32[((value)>>2)] = -1; return 1; case 0x3039: // EGL_BIND_TO_TEXTURE_RGB case 0x303A: // EGL_BIND_TO_TEXTURE_RGBA HEAP32[((value)>>2)] = 0; return 1; case 0x303B: // EGL_MIN_SWAP_INTERVAL HEAP32[((value)>>2)] = 0; return 1; case 0x303C: // EGL_MAX_SWAP_INTERVAL HEAP32[((value)>>2)] = 1; return 1; case 0x303D: // EGL_LUMINANCE_SIZE case 0x303E: // EGL_ALPHA_MASK_SIZE HEAP32[((value)>>2)] = 0; return 1; case 0x303F: // EGL_COLOR_BUFFER_TYPE // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER. HEAP32[((value)>>2)] = 0x308E; return 1; case 0x3040: // EGL_RENDERABLE_TYPE // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT. HEAP32[((value)>>2)] = 0x4; return 1; case 0x3042: // EGL_CONFORMANT // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API." HEAP32[((value)>>2)] = 0; return 1; default: EGL.setErrorCode(0x3004 /* EGL_BAD_ATTRIBUTE */); return 0; } }; var _eglGetDisplay = (nativeDisplayType) => { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); // Emscripten EGL implementation "emulates" X11, and eglGetDisplay is // expected to accept/receive a pointer to an X11 Display object (or // EGL_DEFAULT_DISPLAY). if (nativeDisplayType != 0 /* EGL_DEFAULT_DISPLAY */ && nativeDisplayType != 1 /* see library_xlib.js */) { return 0; // EGL_NO_DISPLAY } return 62000; }; var _eglGetError = () => EGL.errorCode; var _eglInitialize = (display, majorVersion, minorVersion) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (majorVersion) { HEAP32[((majorVersion)>>2)] = 1; // Advertise EGL Major version: '1' } if (minorVersion) { HEAP32[((minorVersion)>>2)] = 4; // Advertise EGL Minor version: '4' } EGL.defaultDisplayInitialized = true; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }; var _eglMakeCurrent = (display, draw, read, context) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0 /* EGL_FALSE */; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. if (context != 0 && context != 62004) { EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); return 0; } if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006 /* Magic ID for Emscripten 'default surface' */)) { EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); return 0; } GL.makeContextCurrent(context ? EGL.context : null); EGL.currentContext = context; EGL.currentDrawSurface = draw; EGL.currentReadSurface = read; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1 /* EGL_TRUE */; }; var stringToNewUTF8 = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; var _eglQueryString = (display, name) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); if (EGL.stringCache[name]) return EGL.stringCache[name]; var ret; switch (name) { case 0x3053 /* EGL_VENDOR */: ret = stringToNewUTF8("Emscripten"); break; case 0x3054 /* EGL_VERSION */: ret = stringToNewUTF8("1.4 Emscripten EGL"); break; case 0x3055 /* EGL_EXTENSIONS */: ret = stringToNewUTF8(""); break; // Currently not supporting any EGL extensions. case 0x308D /* EGL_CLIENT_APIS */: ret = stringToNewUTF8("OpenGL_ES"); break; default: EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } EGL.stringCache[name] = ret; return ret; }; var _eglSwapBuffers = (dpy, surface) => { if (!EGL.defaultDisplayInitialized) { EGL.setErrorCode(0x3001 /* EGL_NOT_INITIALIZED */); } else if (!GLctx) { EGL.setErrorCode(0x3002 /* EGL_BAD_ACCESS */); } else if (GLctx.isContextLost()) { EGL.setErrorCode(0x300E /* EGL_CONTEXT_LOST */); } else { // According to documentation this does an implicit flush. // Due to discussion at https://github.com/emscripten-core/emscripten/pull/1871 // the flush was removed since this _may_ result in slowing code down. //_glFlush(); EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1 /* EGL_TRUE */; } return 0 /* EGL_FALSE */; }; /** * @param {number=} arg * @param {boolean=} noSetTiming */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { MainLoop.func = iterFunc; MainLoop.arg = arg; var thisMainLoopId = MainLoop.currentlyRunningMainloop; function checkIsRunning() { if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { runtimeKeepalivePop(); maybeExit(); return false; } return true; } // We create the loop runner here but it is not actually running until // _emscripten_set_main_loop_timing is called (which might happen a // later time). This member signifies that the current runner has not // yet been started so that we can call runtimeKeepalivePush when it // gets it timing set for the first time. MainLoop.running = false; MainLoop.runner = function MainLoop_runner() { if (ABORT) return; if (MainLoop.queue.length > 0) { var start = Date.now(); var blocker = MainLoop.queue.shift(); blocker.func(blocker.arg); if (MainLoop.remainingBlockers) { var remaining = MainLoop.remainingBlockers; var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); if (blocker.counted) { MainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + 0.5; // do not steal all the next one's progress MainLoop.remainingBlockers = (8*remaining + next)/9; } } MainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (!checkIsRunning()) return; setTimeout(MainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (!checkIsRunning()) return; // Implement very basic swap interval control MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. MainLoop.scheduler(); return; } else if (MainLoop.timingMode == 0) { MainLoop.tickStartTime = _emscripten_get_now(); } MainLoop.runIter(iterFunc); // catch pauses from the main loop itself if (!checkIsRunning()) return; MainLoop.scheduler(); } if (!noSetTiming) { if (fps > 0) { _emscripten_set_main_loop_timing(0, 1000.0 / fps); } else { // Do rAF by rendering each frame (no decimating) _emscripten_set_main_loop_timing(1, 1); } MainLoop.scheduler(); } if (simulateInfiniteLoop) { throw 'unwind'; } }; var MainLoop = { running:false, scheduler:null, method:"", currentlyRunningMainloop:0, func:null, arg:0, timingMode:0, timingValue:0, currentFrameNumber:0, queue:[], preMainLoop:[], postMainLoop:[], pause() { MainLoop.scheduler = null; // Incrementing this signals the previous main loop that it's now become old, and it must return. MainLoop.currentlyRunningMainloop++; }, resume() { MainLoop.currentlyRunningMainloop++; var timingMode = MainLoop.timingMode; var timingValue = MainLoop.timingValue; var func = MainLoop.func; MainLoop.func = null; // do not set timing and call scheduler, we will do it on the next lines setMainLoop(func, 0, false, MainLoop.arg, true); _emscripten_set_main_loop_timing(timingMode, timingValue); MainLoop.scheduler(); }, updateStatus() { if (Module['setStatus']) { var message = Module['statusMessage'] || 'Please wait...'; var remaining = MainLoop.remainingBlockers ?? 0; var expected = MainLoop.expectedBlockers ?? 0; if (remaining) { if (remaining < expected) { Module['setStatus'](`{message} ({expected - remaining}/{expected})`); } else { Module['setStatus'](message); } } else { Module['setStatus'](''); } } }, init() { Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']); Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']); }, runIter(func) { if (ABORT) return; for (var pre of MainLoop.preMainLoop) { if (pre() === false) { return; // |return false| skips a frame } } callUserCallback(func); for (var post of MainLoop.postMainLoop) { post(); } }, nextRAF:0, fakeRequestAnimationFrame(func) { // try to keep 60fps between calls to here var now = Date.now(); if (MainLoop.nextRAF === 0) { MainLoop.nextRAF = now + 1000/60; } else { while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 MainLoop.nextRAF += 1000/60; } } var delay = Math.max(MainLoop.nextRAF - now, 0); setTimeout(func, delay); }, requestAnimationFrame(func) { if (typeof requestAnimationFrame == 'function') { requestAnimationFrame(func); return; } var RAF = MainLoop.fakeRequestAnimationFrame; RAF(func); }, }; var _emscripten_set_main_loop_timing = (mode, value) => { MainLoop.timingMode = mode; MainLoop.timingValue = value; if (!MainLoop.func) { return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. } if (!MainLoop.running) { runtimeKeepalivePush(); MainLoop.running = true; } if (mode == 0) { MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0; setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop }; MainLoop.method = 'timeout'; } else if (mode == 1) { MainLoop.scheduler = function MainLoop_scheduler_rAF() { MainLoop.requestAnimationFrame(MainLoop.runner); }; MainLoop.method = 'rAF'; } else if (mode == 2) { if (typeof MainLoop.setImmediate == 'undefined') { if (typeof setImmediate == 'undefined') { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = 'setimmediate'; /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = (event) => { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } }; addEventListener("message", MainLoop_setImmediate_messageHandler, true); MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { Module['setImmediates'] ??= []; Module['setImmediates'].push(func); postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. }); } else { MainLoop.setImmediate = setImmediate; } } MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { MainLoop.setImmediate(MainLoop.runner); }; MainLoop.method = 'immediate'; } return 0; }; var _eglSwapInterval = (display, interval) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (interval == 0) _emscripten_set_main_loop_timing(0, 0); else _emscripten_set_main_loop_timing(1, interval); EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }; var _eglTerminate = (display) => { if (display != 62000) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } EGL.currentContext = 0; EGL.currentReadSurface = 0; EGL.currentDrawSurface = 0; EGL.defaultDisplayInitialized = false; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }; /** @suppress {duplicate } */ var _eglWaitClient = () => { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }; var _eglWaitGL = _eglWaitClient; var _eglWaitNative = (nativeEngineId) => { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }; var readEmAsmArgsArray = []; var readEmAsmArgs = (sigPtr, buf) => { readEmAsmArgsArray.length = 0; var ch; // Most arguments are i32s, so shift the buffer pointer so it is a plain // index into HEAP32. while (ch = HEAPU8[sigPtr++]) { // Floats are always passed as doubles, so all types except for 'i' // are 8 bytes and require alignment. var wide = (ch != 105); wide &= (ch != 112); buf += wide && (buf % 8) ? 4 : 0; readEmAsmArgsArray.push( // Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode. ch == 112 ? HEAPU32[((buf)>>2)] : ch == 106 ? HEAP64[((buf)>>3)] : ch == 105 ? HEAP32[((buf)>>2)] : HEAPF64[((buf)>>3)] ); buf += wide ? 8 : 4; } return readEmAsmArgsArray; }; var runEmAsmFunction = (code, sigPtr, argbuf) => { var args = readEmAsmArgs(sigPtr, argbuf); return ASM_CONSTS[code](...args); }; var _emscripten_asm_const_int = (code, sigPtr, argbuf) => { return runEmAsmFunction(code, sigPtr, argbuf); }; var runMainThreadEmAsm = (emAsmAddr, sigPtr, argbuf, sync) => { var args = readEmAsmArgs(sigPtr, argbuf); return ASM_CONSTS[emAsmAddr](...args); }; var _emscripten_asm_const_int_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1); var _emscripten_asm_const_ptr_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1); var _emscripten_cancel_main_loop = () => { MainLoop.pause(); MainLoop.func = null; }; var onExits = []; var addOnExit = (cb) => onExits.unshift(cb); var JSEvents = { memcpy(target, src, size) { HEAP8.set(HEAP8.subarray(src, src + size), target); }, removeAllEventListeners() { while (JSEvents.eventHandlers.length) { JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); } JSEvents.deferredCalls = []; }, registerRemoveEventListeners() { if (!JSEvents.removeEventListenersRegistered) { addOnExit(JSEvents.removeAllEventListeners); JSEvents.removeEventListenersRegistered = true; } }, inEventHandler:0, deferredCalls:[], deferCall(targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for (var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for (var call of JSEvents.deferredCalls) { if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction, precedence, argsList }); JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence); }, removeDeferredCalls(targetFunction) { JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction); }, canPerformEventHandlerRequests() { if (navigator.userActivation) { // Verify against transient activation status from UserActivation API // whether it is possible to perform a request here without needing to defer. See // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation // and https://caniuse.com/mdn-api_useractivation // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 return navigator.userActivation.isActive; } return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; }, runDeferredCalls() { if (!JSEvents.canPerformEventHandlerRequests()) { return; } var deferredCalls = JSEvents.deferredCalls; JSEvents.deferredCalls = []; for (var call of deferredCalls) { call.targetFunction(...call.argsList); } }, eventHandlers:[], removeAllHandlersOnTarget:(target, eventTypeString) => { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } }, _removeHandler(i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); }, registerOrRemoveHandler(eventHandler) { if (!eventHandler.target) { return -4; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = function(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; }; eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); JSEvents.registerRemoveEventListeners(); } else { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } return 0; }, getNodeNameForTarget(target) { if (!target) return ''; if (target == window) return '#window'; if (target == screen) return '#screen'; return target?.nodeName || ''; }, fullscreenEnabled() { return document.fullscreenEnabled // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled. // TODO: If Safari at some point ships with unprefixed version, update the version check above. || document.webkitFullscreenEnabled ; }, }; /** @type {Object} */ var specialHTMLTargets = [0, document, window]; var maybeCStringToJsString = (cString) => { // "cString > 2" checks if the input is a number, and isn't of the special // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2). // In other words, if cString > 2 then it's a pointer to a valid place in // memory, and points to a C string. return cString > 2 ? UTF8ToString(cString) : cString; }; /** @suppress {duplicate } */ var findEventTarget = (target) => { target = maybeCStringToJsString(target); var domElement = specialHTMLTargets[target] || document.querySelector(target); return domElement; }; var findCanvasEventTarget = findEventTarget; var _emscripten_get_canvas_element_size = (target, width, height) => { var canvas = findCanvasEventTarget(target); if (!canvas) return -4; HEAP32[((width)>>2)] = canvas.width; HEAP32[((height)>>2)] = canvas.height; }; var stackAlloc = (sz) => __emscripten_stack_alloc(sz); var stringToUTF8OnStack = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; var getCanvasElementSize = (target) => { var sp = stackSave(); var w = stackAlloc(8); var h = w + 4; var targetInt = stringToUTF8OnStack(target.id); var ret = _emscripten_get_canvas_element_size(targetInt, w, h); var size = [HEAP32[((w)>>2)], HEAP32[((h)>>2)]]; stackRestore(sp); return size; }; var _emscripten_set_canvas_element_size = (target, width, height) => { var canvas = findCanvasEventTarget(target); if (!canvas) return -4; canvas.width = width; canvas.height = height; return 0; }; var setCanvasElementSize = (target, width, height) => { if (!target.controlTransferredOffscreen) { target.width = width; target.height = height; } else { // This function is being called from high-level JavaScript code instead of asm.js/Wasm, // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call. var sp = stackSave(); var targetInt = stringToUTF8OnStack(target.id); _emscripten_set_canvas_element_size(targetInt, width, height); stackRestore(sp); } }; var currentFullscreenStrategy = { }; /** @type {WebAssembly.Table} */ var wasmTable; /** @suppress{checkTypes} */ var getWasmTableEntry = (funcPtr) => { // In -Os and -Oz builds, do not implement a JS side wasm table mirror for small // code size, but directly access wasmTable, which is a bit slower as uncached. return wasmTable.get(funcPtr); }; var registerRestoreOldStyle = (canvas) => { var canvasSize = getCanvasElementSize(canvas); var oldWidth = canvasSize[0]; var oldHeight = canvasSize[1]; var oldCssWidth = canvas.style.width; var oldCssHeight = canvas.style.height; var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here. var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here. // Firefox always has black background color. var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari var oldPaddingRight = canvas.style.paddingRight; var oldPaddingTop = canvas.style.paddingTop; var oldPaddingBottom = canvas.style.paddingBottom; var oldMarginLeft = canvas.style.marginLeft; // IE11 var oldMarginRight = canvas.style.marginRight; var oldMarginTop = canvas.style.marginTop; var oldMarginBottom = canvas.style.marginBottom; var oldDocumentBodyMargin = document.body.style.margin; var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox var oldDocumentScroll = document.body.scroll; // IE var oldImageRendering = canvas.style.imageRendering; function restoreOldStyle() { var fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement ; if (!fullscreenElement) { document.removeEventListener('fullscreenchange', restoreOldStyle); // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. document.removeEventListener('webkitfullscreenchange', restoreOldStyle); setCanvasElementSize(canvas, oldWidth, oldHeight); canvas.style.width = oldCssWidth; canvas.style.height = oldCssHeight; canvas.style.backgroundColor = oldBackgroundColor; // Chrome // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user // had explicitly set so subsequent fullscreen transitions would not set background color properly. if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = 'white'; document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11 canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari canvas.style.paddingRight = oldPaddingRight; canvas.style.paddingTop = oldPaddingTop; canvas.style.paddingBottom = oldPaddingBottom; canvas.style.marginLeft = oldMarginLeft; // IE11 canvas.style.marginRight = oldMarginRight; canvas.style.marginTop = oldMarginTop; canvas.style.marginBottom = oldMarginBottom; document.body.style.margin = oldDocumentBodyMargin; document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox document.body.scroll = oldDocumentScroll; // IE canvas.style.imageRendering = oldImageRendering; if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight); if (currentFullscreenStrategy.canvasResizedCallback) { getWasmTableEntry(currentFullscreenStrategy.canvasResizedCallback)(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData); } } } document.addEventListener('fullscreenchange', restoreOldStyle); // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. document.addEventListener('webkitfullscreenchange', restoreOldStyle); return restoreOldStyle; }; var setLetterbox = (element, topBottom, leftRight) => { // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode. element.style.paddingLeft = element.style.paddingRight = leftRight + 'px'; element.style.paddingTop = element.style.paddingBottom = topBottom + 'px'; }; var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0}; var JSEvents_resizeCanvasForFullscreen = (target, strategy) => { var restoreOldStyle = registerRestoreOldStyle(target); var cssWidth = strategy.softFullscreen ? innerWidth : screen.width; var cssHeight = strategy.softFullscreen ? innerHeight : screen.height; var rect = getBoundingClientRect(target); var windowedCssWidth = rect.width; var windowedCssHeight = rect.height; var canvasSize = getCanvasElementSize(target); var windowedRttWidth = canvasSize[0]; var windowedRttHeight = canvasSize[1]; if (strategy.scaleMode == 3) { setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); cssWidth = windowedCssWidth; cssHeight = windowedCssHeight; } else if (strategy.scaleMode == 2) { if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) { var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); cssHeight = desiredCssHeight; } else { var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); cssWidth = desiredCssWidth; } } // If we are adding padding, must choose a background color or otherwise Chrome will give the // padding a default white color. Do it only if user has not customized their own background color. target.style.backgroundColor ||= 'black'; // IE11 does the same, but requires the color to be set in the document body. document.body.style.backgroundColor ||= 'black'; // IE11 // Firefox always shows black letterboxes independent of style color. target.style.width = cssWidth + 'px'; target.style.height = cssHeight + 'px'; if (strategy.filteringMode == 1) { target.style.imageRendering = 'optimizeSpeed'; target.style.imageRendering = '-moz-crisp-edges'; target.style.imageRendering = '-o-crisp-edges'; target.style.imageRendering = '-webkit-optimize-contrast'; target.style.imageRendering = 'optimize-contrast'; target.style.imageRendering = 'crisp-edges'; target.style.imageRendering = 'pixelated'; } var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1; if (strategy.canvasResolutionScaleMode != 0) { var newWidth = (cssWidth * dpiScale)|0; var newHeight = (cssHeight * dpiScale)|0; setCanvasElementSize(target, newWidth, newHeight); if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight); } return restoreOldStyle; }; var JSEvents_requestFullscreen = (target, strategy) => { // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements. if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { JSEvents_resizeCanvasForFullscreen(target, strategy); } if (target.requestFullscreen) { target.requestFullscreen(); } else if (target.webkitRequestFullscreen) { target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } else { return JSEvents.fullscreenEnabled() ? -3 : -1; } currentFullscreenStrategy = strategy; if (strategy.canvasResizedCallback) { getWasmTableEntry(strategy.canvasResizedCallback)(37, 0, strategy.canvasResizedCallbackUserData); } return 0; }; var _emscripten_exit_fullscreen = () => { if (!JSEvents.fullscreenEnabled()) return -1; // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(JSEvents_requestFullscreen); var d = specialHTMLTargets[1]; if (d.exitFullscreen) { d.fullscreenElement && d.exitFullscreen(); } else if (d.webkitExitFullscreen) { d.webkitFullscreenElement && d.webkitExitFullscreen(); } else { return -1; } return 0; }; var requestPointerLock = (target) => { if (target.requestPointerLock) { target.requestPointerLock(); } else { // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element, // or if the whole browser just doesn't support the feature. if (document.body.requestPointerLock ) { return -3; } return -1; } return 0; }; var _emscripten_exit_pointerlock = () => { // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(requestPointerLock); if (document.exitPointerLock) { document.exitPointerLock(); } else { return -1; } return 0; }; var __emscripten_runtime_keepalive_clear = () => { noExitRuntime = false; runtimeKeepaliveCounter = 0; }; var _emscripten_force_exit = (status) => { __emscripten_runtime_keepalive_clear(); _exit(status); }; var _emscripten_get_device_pixel_ratio = () => { return devicePixelRatio; }; var _emscripten_get_element_css_size = (target, width, height) => { target = findEventTarget(target); if (!target) return -4; var rect = getBoundingClientRect(target); HEAPF64[((width)>>3)] = rect.width; HEAPF64[((height)>>3)] = rect.height; return 0; }; var fillGamepadEventData = (eventStruct, e) => { HEAPF64[((eventStruct)>>3)] = e.timestamp; for (var i = 0; i < e.axes.length; ++i) { HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i]; } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == 'object') { HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value; } else { HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i]; } } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == 'object') { HEAP8[(eventStruct+i)+(1040)] = e.buttons[i].pressed; } else { // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it: /** @suppress {checkTypes} */ HEAP8[(eventStruct+i)+(1040)] = e.buttons[i] == 1; } } HEAP8[(eventStruct)+(1104)] = e.connected; HEAP32[(((eventStruct)+(1108))>>2)] = e.index; HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length; HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length; stringToUTF8(e.id, eventStruct + 1112, 64); stringToUTF8(e.mapping, eventStruct + 1176, 64); }; var _emscripten_get_gamepad_status = (index, gamepadState) => { // INVALID_PARAM is returned on a Gamepad index that never was there. if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; // NO_DATA is returned on a Gamepad index that was removed. // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. // This is because gamepads must keep their original position in the array. // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. if (!JSEvents.lastGamepadState[index]) return -7; fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); return 0; }; var _emscripten_get_num_gamepads = () => { // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS. // Otherwise the following line will throw an exception. return JSEvents.lastGamepadState.length; }; var _emscripten_get_screen_size = (width, height) => { HEAP32[((width)>>2)] = screen.width; HEAP32[((height)>>2)] = screen.height; }; /** @suppress {duplicate } */ var _glActiveTexture = (x0) => GLctx.activeTexture(x0); var _emscripten_glActiveTexture = _glActiveTexture; /** @suppress {duplicate } */ var _glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glAttachShader = _glAttachShader; /** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]); }; var _emscripten_glBeginQueryEXT = _glBeginQueryEXT; /** @suppress {duplicate } */ var _glBindAttribLocation = (program, index, name) => { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); }; var _emscripten_glBindAttribLocation = _glBindAttribLocation; /** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => { GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _emscripten_glBindBuffer = _glBindBuffer; /** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _emscripten_glBindFramebuffer = _glBindFramebuffer; /** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _emscripten_glBindRenderbuffer = _glBindRenderbuffer; /** @suppress {duplicate } */ var _glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _emscripten_glBindTexture = _glBindTexture; /** @suppress {duplicate } */ var _glBindVertexArray = (vao) => { GLctx.bindVertexArray(GL.vaos[vao]); }; /** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray; var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES; /** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendColor = _glBlendColor; /** @suppress {duplicate } */ var _glBlendEquation = (x0) => GLctx.blendEquation(x0); var _emscripten_glBlendEquation = _glBlendEquation; /** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate; /** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFunc = _glBlendFunc; /** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate; /** @suppress {duplicate } */ var _glBufferData = (target, size, data, usage) => { // N.b. here first form specifies a heap subarray, second form an integer // size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS // engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); }; var _emscripten_glBufferData = _glBufferData; /** @suppress {duplicate } */ var _glBufferSubData = (target, offset, size, data) => { GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); }; var _emscripten_glBufferSubData = _glBufferSubData; /** @suppress {duplicate } */ var _glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0); var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus; /** @suppress {duplicate } */ var _glClear = (x0) => GLctx.clear(x0); var _emscripten_glClear = _glClear; /** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearColor = _glClearColor; /** @suppress {duplicate } */ var _glClearDepthf = (x0) => GLctx.clearDepth(x0); var _emscripten_glClearDepthf = _glClearDepthf; /** @suppress {duplicate } */ var _glClearStencil = (x0) => GLctx.clearStencil(x0); var _emscripten_glClearStencil = _glClearStencil; /** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => { GLctx.extClipControl['clipControlEXT'](origin, depth); }; var _emscripten_glClipControlEXT = _glClipControlEXT; /** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _emscripten_glColorMask = _glColorMask; /** @suppress {duplicate } */ var _glCompileShader = (shader) => { GLctx.compileShader(GL.shaders[shader]); }; var _emscripten_glCompileShader = _glCompileShader; /** @suppress {duplicate } */ var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { // `data` may be null here, which means "allocate uniniitalized space but // don't upload" in GLES parlance, but `compressedTexImage2D` requires the // final data parameter, so we simply pass a heap view starting at zero // effectively uploading whatever happens to be near address zero. See // https://github.com/emscripten-core/emscripten/issues/19300. GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize)); }; var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D; /** @suppress {duplicate } */ var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize)); }; var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D; /** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexImage2D = _glCopyTexImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D; /** @suppress {duplicate } */ var _glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _emscripten_glCreateProgram = _glCreateProgram; /** @suppress {duplicate } */ var _glCreateShader = (shaderType) => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _emscripten_glCreateShader = _glCreateShader; /** @suppress {duplicate } */ var _glCullFace = (x0) => GLctx.cullFace(x0); var _emscripten_glCullFace = _glCullFace; /** @suppress {duplicate } */ var _glDeleteBuffers = (n, buffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; } }; var _emscripten_glDeleteBuffers = _glDeleteBuffers; /** @suppress {duplicate } */ var _glDeleteFramebuffers = (n, framebuffers) => { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } }; var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers; /** @suppress {duplicate } */ var _glDeleteProgram = (id) => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; var _emscripten_glDeleteProgram = _glDeleteProgram; /** @suppress {duplicate } */ var _glDeleteQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); GL.queries[id] = null; } }; var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT; /** @suppress {duplicate } */ var _glDeleteRenderbuffers = (n, renderbuffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } }; var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers; /** @suppress {duplicate } */ var _glDeleteShader = (id) => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; var _emscripten_glDeleteShader = _glDeleteShader; /** @suppress {duplicate } */ var _glDeleteTextures = (n, textures) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } }; var _emscripten_glDeleteTextures = _glDeleteTextures; /** @suppress {duplicate } */ var _glDeleteVertexArrays = (n, vaos) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } }; /** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays; var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES; /** @suppress {duplicate } */ var _glDepthFunc = (x0) => GLctx.depthFunc(x0); var _emscripten_glDepthFunc = _glDepthFunc; /** @suppress {duplicate } */ var _glDepthMask = (flag) => { GLctx.depthMask(!!flag); }; var _emscripten_glDepthMask = _glDepthMask; /** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDepthRangef = _glDepthRangef; /** @suppress {duplicate } */ var _glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glDetachShader = _glDetachShader; /** @suppress {duplicate } */ var _glDisable = (x0) => GLctx.disable(x0); var _emscripten_glDisable = _glDisable; /** @suppress {duplicate } */ var _glDisableVertexAttribArray = (index) => { GLctx.disableVertexAttribArray(index); }; var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray; /** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _emscripten_glDrawArrays = _glDrawArrays; /** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; /** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE; var tempFixedLengthArray = []; /** @suppress {duplicate } */ var _glDrawBuffers = (n, bufs) => { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx.drawBuffers(bufArray); }; /** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL; /** @suppress {duplicate } */ var _glDrawElements = (mode, count, type, indices) => { GLctx.drawElements(mode, count, type, indices); }; var _emscripten_glDrawElements = _glDrawElements; /** @suppress {duplicate } */ var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => { GLctx.drawElementsInstanced(mode, count, type, indices, primcount); }; /** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE; /** @suppress {duplicate } */ var _glEnable = (x0) => GLctx.enable(x0); var _emscripten_glEnable = _glEnable; /** @suppress {duplicate } */ var _glEnableVertexAttribArray = (index) => { GLctx.enableVertexAttribArray(index); }; var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray; /** @suppress {duplicate } */ var _glEndQueryEXT = (target) => { GLctx.disjointTimerQueryExt['endQueryEXT'](target); }; var _emscripten_glEndQueryEXT = _glEndQueryEXT; /** @suppress {duplicate } */ var _glFinish = () => GLctx.finish(); var _emscripten_glFinish = _glFinish; /** @suppress {duplicate } */ var _glFlush = () => GLctx.flush(); var _emscripten_glFlush = _glFlush; /** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }; var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer; /** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }; var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D; /** @suppress {duplicate } */ var _glFrontFace = (x0) => GLctx.frontFace(x0); var _emscripten_glFrontFace = _glFrontFace; /** @suppress {duplicate } */ var _glGenBuffers = (n, buffers) => { GL.genObject(n, buffers, 'createBuffer', GL.buffers ); }; var _emscripten_glGenBuffers = _glGenBuffers; /** @suppress {duplicate } */ var _glGenFramebuffers = (n, ids) => { GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers ); }; var _emscripten_glGenFramebuffers = _glGenFramebuffers; /** @suppress {duplicate } */ var _glGenQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); if (!query) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0; return; } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; HEAP32[(((ids)+(i*4))>>2)] = id; } }; var _emscripten_glGenQueriesEXT = _glGenQueriesEXT; /** @suppress {duplicate } */ var _glGenRenderbuffers = (n, renderbuffers) => { GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); }; var _emscripten_glGenRenderbuffers = _glGenRenderbuffers; /** @suppress {duplicate } */ var _glGenTextures = (n, textures) => { GL.genObject(n, textures, 'createTexture', GL.textures ); }; var _emscripten_glGenTextures = _glGenTextures; /** @suppress {duplicate } */ var _glGenVertexArrays = (n, arrays) => { GL.genObject(n, arrays, 'createVertexArray', GL.vaos ); }; /** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays; var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES; /** @suppress {duplicate } */ var _glGenerateMipmap = (x0) => GLctx.generateMipmap(x0); var _emscripten_glGenerateMipmap = _glGenerateMipmap; var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; if (size) HEAP32[((size)>>2)] = info.size; if (type) HEAP32[((type)>>2)] = info.type; } }; /** @suppress {duplicate } */ var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveAttrib = _glGetActiveAttrib; /** @suppress {duplicate } */ var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveUniform = _glGetActiveUniform; /** @suppress {duplicate } */ var _glGetAttachedShaders = (program, maxCount, count, shaders) => { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count)>>2)] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders)+(i*4))>>2)] = id; } }; var _emscripten_glGetAttachedShaders = _glGetAttachedShaders; /** @suppress {duplicate } */ var _glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); var _emscripten_glGetAttribLocation = _glGetAttribLocation; var writeI53ToI64 = (ptr, num) => { HEAPU32[((ptr)>>2)] = num; var lower = HEAPU32[((ptr)>>2)]; HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296; }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)>>2)] = ret; break; case 2: HEAPF32[((p)>>2)] = ret; break; case 4: HEAP8[p] = ret ? 1 : 0; break; } }; /** @suppress {duplicate } */ var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); var _emscripten_glGetBooleanv = _glGetBooleanv; /** @suppress {duplicate } */ var _glGetBufferParameteriv = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null // pointer. Since calling this function does not make sense if data == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); }; var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv; /** @suppress {duplicate } */ var _glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; }; var _emscripten_glGetError = _glGetError; /** @suppress {duplicate } */ var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); var _emscripten_glGetFloatv = _glGetFloatv; /** @suppress {duplicate } */ var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)] = result; }; var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv; /** @suppress {duplicate } */ var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); var _emscripten_glGetIntegerv = _glGetIntegerv; /** @suppress {duplicate } */ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog; /** @suppress {duplicate } */ var _glGetProgramiv = (program, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)] = log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); } } HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); } }; var _emscripten_glGetProgramiv = _glGetProgramiv; /** @suppress {duplicate } */ var _glGetQueryObjecti64vEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param; { param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); } var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); }; var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectivEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)] = ret; }; var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT; /** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT; /** @suppress {duplicate } */ var _glGetQueryivEXT = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); }; var _emscripten_glGetQueryivEXT = _glGetQueryivEXT; /** @suppress {duplicate } */ var _glGetRenderbufferParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); }; var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv; /** @suppress {duplicate } */ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog; /** @suppress {duplicate } */ var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)] = result.rangeMin; HEAP32[(((range)+(4))>>2)] = result.rangeMax; HEAP32[((precision)>>2)] = result.precision; }; var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat; /** @suppress {duplicate } */ var _glGetShaderSource = (shader, bufSize, length, source) => { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderSource = _glGetShaderSource; /** @suppress {duplicate } */ var _glGetShaderiv = (shader, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)>>2)] = logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)>>2)] = sourceLength; } else { HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } }; var _emscripten_glGetShaderiv = _glGetShaderiv; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map((e) => "GL_" + e)); return exts; }; /** @suppress {duplicate } */ var _glGetString = (name_) => { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 0x1F03 /* GL_EXTENSIONS */: ret = stringToNewUTF8(webglGetExtensions().join(' ')); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } ret = s ? stringToNewUTF8(s) : 0; break; case 0x1F02 /* GL_VERSION */: var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); // return GLES version string corresponding to the version of the WebGL context var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; ret = stringToNewUTF8(glVersion); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); // fall through } GL.stringCache[name_] = ret; } return ret; }; var _emscripten_glGetString = _glGetString; /** @suppress {duplicate } */ var _glGetTexParameterfv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameterfv = _glGetTexParameterfv; /** @suppress {duplicate } */ var _glGetTexParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameteriv = _glGetTexParameteriv; /** @suppress {checkTypes} */ var jstoi_q = (str) => parseInt(str); /** @noinline */ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); var webglPrepareUniformLocationsBeforeFirstUse = (program) => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [sz, id]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; /** @suppress {duplicate } */ var _glGetUniformLocation = (program, name) => { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If an uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(0x501 /* GL_INVALID_VALUE */); } return -1; }; var _emscripten_glGetUniformLocation = _glGetUniformLocation; var webglGetUniformLocation = (location) => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == 'number') { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } }; /** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; } } } }; /** @suppress {duplicate } */ var _glGetUniformfv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 2); }; var _emscripten_glGetUniformfv = _glGetUniformfv; /** @suppress {duplicate } */ var _glGetUniformiv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 0); }; var _emscripten_glGetUniformiv = _glGetUniformiv; /** @suppress {duplicate } */ var _glGetVertexAttribPointerv = (index, pname, pointer) => { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null // pointer. Since calling this function does not make sense if pointer == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname); }; var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv; /** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { HEAP32[((params)>>2)] = data && data["name"]; } else if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; case 5: HEAP32[((params)>>2)] = Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break; } } } }; /** @suppress {duplicate } */ var _glGetVertexAttribfv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); }; var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv; /** @suppress {duplicate } */ var _glGetVertexAttribiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); }; var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv; /** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glHint = _glHint; /** @suppress {duplicate } */ var _glIsBuffer = (buffer) => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); }; var _emscripten_glIsBuffer = _glIsBuffer; /** @suppress {duplicate } */ var _glIsEnabled = (x0) => GLctx.isEnabled(x0); var _emscripten_glIsEnabled = _glIsEnabled; /** @suppress {duplicate } */ var _glIsFramebuffer = (framebuffer) => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); }; var _emscripten_glIsFramebuffer = _glIsFramebuffer; /** @suppress {duplicate } */ var _glIsProgram = (program) => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); }; var _emscripten_glIsProgram = _glIsProgram; /** @suppress {duplicate } */ var _glIsQueryEXT = (id) => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt['isQueryEXT'](query); }; var _emscripten_glIsQueryEXT = _glIsQueryEXT; /** @suppress {duplicate } */ var _glIsRenderbuffer = (renderbuffer) => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); }; var _emscripten_glIsRenderbuffer = _glIsRenderbuffer; /** @suppress {duplicate } */ var _glIsShader = (shader) => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); }; var _emscripten_glIsShader = _glIsShader; /** @suppress {duplicate } */ var _glIsTexture = (id) => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); }; var _emscripten_glIsTexture = _glIsTexture; /** @suppress {duplicate } */ var _glIsVertexArray = (array) => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao); }; /** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray; var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES; /** @suppress {duplicate } */ var _glLineWidth = (x0) => GLctx.lineWidth(x0); var _emscripten_glLineWidth = _glLineWidth; /** @suppress {duplicate } */ var _glLinkProgram = (program) => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _emscripten_glLinkProgram = _glLinkProgram; /** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param; } else if (pname == 3314) { GL.unpackRowLength = param; } GLctx.pixelStorei(pname, param); }; var _emscripten_glPixelStorei = _glPixelStorei; /** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => { GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode); }; var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL; /** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffset = _glPolygonOffset; /** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => { GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp); }; var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT; /** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target); }; var _emscripten_glQueryCounterEXT = _glQueryCounterEXT; var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = (format) => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, }; return colorChannels[format - 0x1902]||1; }; var heapObjectForWebGLType = (type) => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 1) return HEAPU8; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 ) return HEAPU32; return HEAPU16; }; var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); }; /** @suppress {duplicate } */ var _glReadPixels = (x, y, width, height, format, type, pixels) => { var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); }; var _emscripten_glReadPixels = _glReadPixels; /** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => { // NOP (as allowed by GLES 2.0 spec) }; var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler; /** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glRenderbufferStorage = _glRenderbufferStorage; /** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert); }; var _emscripten_glSampleCoverage = _glSampleCoverage; /** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glScissor = _glScissor; /** @suppress {duplicate } */ var _glShaderBinary = (count, shaders, binaryformat, binary, length) => { GL.recordError(0x500/*GL_INVALID_ENUM*/); }; var _emscripten_glShaderBinary = _glShaderBinary; /** @suppress {duplicate } */ var _glShaderSource = (shader, count, string, length) => { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); }; var _emscripten_glShaderSource = _glShaderSource; /** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFunc = _glStencilFunc; /** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate; /** @suppress {duplicate } */ var _glStencilMask = (x0) => GLctx.stencilMask(x0); var _emscripten_glStencilMask = _glStencilMask; /** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate; /** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOp = _glStencilOp; /** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glStencilOpSeparate = _glStencilOpSeparate; /** @suppress {duplicate } */ var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); }; var _emscripten_glTexImage2D = _glTexImage2D; /** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterf = _glTexParameterf; /** @suppress {duplicate } */ var _glTexParameterfv = (target, pname, params) => { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); }; var _emscripten_glTexParameterfv = _glTexParameterfv; /** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteri = _glTexParameteri; /** @suppress {duplicate } */ var _glTexParameteriv = (target, pname, params) => { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); }; var _emscripten_glTexParameteriv = _glTexParameteriv; /** @suppress {duplicate } */ var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); }; var _emscripten_glTexSubImage2D = _glTexSubImage2D; /** @suppress {duplicate } */ var _glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1f = _glUniform1f; var miniTempWebGLFloatBuffers = []; /** @suppress {duplicate } */ var _glUniform1fv = (location, count, value) => { if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform1fv = _glUniform1fv; /** @suppress {duplicate } */ var _glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1i = _glUniform1i; var miniTempWebGLIntBuffers = []; /** @suppress {duplicate } */ var _glUniform1iv = (location, count, value) => { if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value)+(4*i))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform1iv = _glUniform1iv; /** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2f = _glUniform2f; /** @suppress {duplicate } */ var _glUniform2fv = (location, count, value) => { if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2fv = _glUniform2fv; /** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2i = _glUniform2i; /** @suppress {duplicate } */ var _glUniform2iv = (location, count, value) => { if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2iv = _glUniform2iv; /** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3f = _glUniform3f; /** @suppress {duplicate } */ var _glUniform3fv = (location, count, value) => { if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3fv = _glUniform3fv; /** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3i = _glUniform3i; /** @suppress {duplicate } */ var _glUniform3iv = (location, count, value) => { if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3iv = _glUniform3iv; /** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4f = _glUniform4f; /** @suppress {duplicate } */ var _glUniform4fv = (location, count, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); count *= 4; for (var i = 0; i < count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4fv = _glUniform4fv; /** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4i = _glUniform4i; /** @suppress {duplicate } */ var _glUniform4iv = (location, count, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4iv = _glUniform4iv; /** @suppress {duplicate } */ var _glUniformMatrix2fv = (location, count, transpose, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv; /** @suppress {duplicate } */ var _glUniformMatrix3fv = (location, count, transpose, value) => { if (count <= 32) { // avoid allocation when uploading few enough uniforms count *= 9; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 9) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2)); } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv; /** @suppress {duplicate } */ var _glUniformMatrix4fv = (location, count, transpose, value) => { if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); count *= 16; for (var i = 0; i < count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2)); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv; /** @suppress {duplicate } */ var _glUseProgram = (program) => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _emscripten_glUseProgram = _glUseProgram; /** @suppress {duplicate } */ var _glValidateProgram = (program) => { GLctx.validateProgram(GL.programs[program]); }; var _emscripten_glValidateProgram = _glValidateProgram; /** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1f = _glVertexAttrib1f; /** @suppress {duplicate } */ var _glVertexAttrib1fv = (index, v) => { GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); }; var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv; /** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2f = _glVertexAttrib2f; /** @suppress {duplicate } */ var _glVertexAttrib2fv = (index, v) => { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); }; var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv; /** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3f = _glVertexAttrib3f; /** @suppress {duplicate } */ var _glVertexAttrib3fv = (index, v) => { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); }; var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv; /** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4f = _glVertexAttrib4f; /** @suppress {duplicate } */ var _glVertexAttrib4fv = (index, v) => { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); }; var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv; /** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; /** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE; /** @suppress {duplicate } */ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); }; var _emscripten_glVertexAttribPointer = _glVertexAttribPointer; /** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _emscripten_glViewport = _glViewport; var _emscripten_has_asyncify = () => 0; var doRequestFullscreen = (target, strategy) => { if (!JSEvents.fullscreenEnabled()) return -1; target = findEventTarget(target); if (!target) return -4; if (!target.requestFullscreen && !target.webkitRequestFullscreen ) { return -3; } // Queue this function call if we're not currently in an event handler and // the user saw it appropriate to do so. if (!JSEvents.canPerformEventHandlerRequests()) { if (strategy.deferUntilInEventHandler) { JSEvents.deferCall(JSEvents_requestFullscreen, 1 /* priority over pointer lock */, [target, strategy]); return 1; } return -2; } return JSEvents_requestFullscreen(target, strategy); }; var _emscripten_request_fullscreen_strategy = (target, deferUntilInEventHandler, fullscreenStrategy) => { var strategy = { scaleMode: HEAP32[((fullscreenStrategy)>>2)], canvasResolutionScaleMode: HEAP32[(((fullscreenStrategy)+(4))>>2)], filteringMode: HEAP32[(((fullscreenStrategy)+(8))>>2)], deferUntilInEventHandler, canvasResizedCallback: HEAP32[(((fullscreenStrategy)+(12))>>2)], canvasResizedCallbackUserData: HEAP32[(((fullscreenStrategy)+(16))>>2)] }; return doRequestFullscreen(target, strategy); }; var _emscripten_request_pointerlock = (target, deferUntilInEventHandler) => { target = findEventTarget(target); if (!target) return -4; if (!target.requestPointerLock ) { return -1; } // Queue this function call if we're not currently in an event handler and // the user saw it appropriate to do so. if (!JSEvents.canPerformEventHandlerRequests()) { if (deferUntilInEventHandler) { JSEvents.deferCall(requestPointerLock, 2 /* priority below fullscreen */, [target]); return 1; } return -2; } return requestPointerLock(target); }; var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 2147483648; var alignMemory = (size, alignment) => { return Math.ceil(size / alignment) * alignment; }; var growMemory = (size) => { var b = wasmMemory.buffer; var pages = ((size - b.byteLength + 65535) / 65536) | 0; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1 /*success*/; } catch(e) { } // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) }; var _emscripten_resize_heap = (requestedSize) => { var oldSize = HEAPU8.length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { return false; } // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } return false; }; /** @suppress {checkTypes} */ var _emscripten_sample_gamepad_data = () => { try { if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1; } catch(e) { navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again. } return -1; }; var registerBeforeUnloadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => { var beforeUnloadEventHandlerFunc = (e = event) => { // Note: This is always called on the main browser thread, since it needs synchronously return a value! var confirmationMessage = getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData); if (confirmationMessage) { confirmationMessage = UTF8ToString(confirmationMessage); } if (confirmationMessage) { e.preventDefault(); e.returnValue = confirmationMessage; return confirmationMessage; } }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: beforeUnloadEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_beforeunload_callback_on_thread = (userData, callbackfunc, targetThread) => { if (typeof onbeforeunload == 'undefined') return -1; // beforeunload callback can only be registered on the main browser thread, because the page will go away immediately after returning from the handler, // and there is no time to start proxying it anywhere. if (targetThread !== 1) return -5; return registerBeforeUnloadEventCallback(2, userData, true, callbackfunc, 28, "beforeunload"); }; var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.focusEvent ||= _malloc(256); var focusEventHandlerFunc = (e = event) => { var nodeName = JSEvents.getNodeNameForTarget(e.target); var id = e.target.id ? e.target.id : ''; var focusEvent = JSEvents.focusEvent; stringToUTF8(nodeName, focusEvent + 0, 128); stringToUTF8(id, focusEvent + 128, 128); if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: focusEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_blur_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); var _emscripten_set_element_css_size = (target, width, height) => { target = findEventTarget(target); if (!target) return -4; target.style.width = width + "px"; target.style.height = height + "px"; return 0; }; var _emscripten_set_focus_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); var fillFullscreenChangeEventData = (eventStruct) => { var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; var isFullscreen = !!fullscreenElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = isFullscreen; HEAP8[(eventStruct)+(1)] = JSEvents.fullscreenEnabled(); // If transitioning to fullscreen, report info about the element that is now fullscreen. // If transitioning to windowed mode, report info about the element that just was fullscreen. var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; var nodeName = JSEvents.getNodeNameForTarget(reportedElement); var id = reportedElement?.id || ''; stringToUTF8(nodeName, eventStruct + 2, 128); stringToUTF8(id, eventStruct + 130, 128); HEAP32[(((eventStruct)+(260))>>2)] = reportedElement ? reportedElement.clientWidth : 0; HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientHeight : 0; HEAP32[(((eventStruct)+(268))>>2)] = screen.width; HEAP32[(((eventStruct)+(272))>>2)] = screen.height; if (isFullscreen) { JSEvents.previousFullscreenElement = fullscreenElement; } }; var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.fullscreenChangeEvent ||= _malloc(276); var fullscreenChangeEventhandlerFunc = (e = event) => { var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; fillFullscreenChangeEventData(fullscreenChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: fullscreenChangeEventhandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_fullscreenchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => { if (!JSEvents.fullscreenEnabled()) return -1; target = findEventTarget(target); if (!target) return -4; // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); }; var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.gamepadEvent ||= _malloc(1240); var gamepadEventHandlerFunc = (e = event) => { var gamepadEvent = JSEvents.gamepadEvent; fillGamepadEventData(gamepadEvent, e["gamepad"]); if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), allowsDeferredCalls: true, eventTypeString, callbackfunc, handlerFunc: gamepadEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_gamepadconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); }; var _emscripten_set_gamepaddisconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); }; var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.keyEvent ||= _malloc(160); var keyEventHandlerFunc = (e) => { var keyEventData = JSEvents.keyEvent; HEAPF64[((keyEventData)>>3)] = e.timeStamp; var idx = ((keyEventData)>>2); HEAP32[idx + 2] = e.location; HEAP8[keyEventData + 12] = e.ctrlKey; HEAP8[keyEventData + 13] = e.shiftKey; HEAP8[keyEventData + 14] = e.altKey; HEAP8[keyEventData + 15] = e.metaKey; HEAP8[keyEventData + 16] = e.repeat; HEAP32[idx + 5] = e.charCode; HEAP32[idx + 6] = e.keyCode; HEAP32[idx + 7] = e.which; stringToUTF8(e.key || '', keyEventData + 32, 32); stringToUTF8(e.code || '', keyEventData + 64, 32); stringToUTF8(e.char || '', keyEventData + 96, 32); stringToUTF8(e.locale || '', keyEventData + 128, 32); if (getWasmTableEntry(callbackfunc)(eventTypeId, keyEventData, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: keyEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_keydown_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); var _emscripten_set_keypress_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); var _emscripten_set_keyup_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); var _emscripten_set_main_loop_arg = (func, arg, fps, simulateInfiniteLoop) => { var iterFunc = () => getWasmTableEntry(func)(arg); setMainLoop(iterFunc, fps, simulateInfiniteLoop, arg); }; var fillMouseEventData = (eventStruct, e, target) => { HEAPF64[((eventStruct)>>3)] = e.timeStamp; var idx = ((eventStruct)>>2); HEAP32[idx + 2] = e.screenX; HEAP32[idx + 3] = e.screenY; HEAP32[idx + 4] = e.clientX; HEAP32[idx + 5] = e.clientY; HEAP8[eventStruct + 24] = e.ctrlKey; HEAP8[eventStruct + 25] = e.shiftKey; HEAP8[eventStruct + 26] = e.altKey; HEAP8[eventStruct + 27] = e.metaKey; HEAP16[idx*2 + 14] = e.button; HEAP16[idx*2 + 15] = e.buttons; HEAP32[idx + 8] = e["movementX"] ; HEAP32[idx + 9] = e["movementY"] ; // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) var rect = getBoundingClientRect(target); HEAP32[idx + 10] = e.clientX - (rect.left | 0); HEAP32[idx + 11] = e.clientY - (rect.top | 0); }; var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.mouseEvent ||= _malloc(64); target = findEventTarget(target); var mouseEventHandlerFunc = (e = event) => { // TODO: Make this access thread safe, or this could update live while app is reading it. fillMouseEventData(JSEvents.mouseEvent, e, target); if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! eventTypeString, callbackfunc, handlerFunc: mouseEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_mousedown_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); var _emscripten_set_mouseenter_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); var _emscripten_set_mouseleave_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); var _emscripten_set_mousemove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); var _emscripten_set_mouseup_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); var fillPointerlockChangeEventData = (eventStruct) => { var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; var isPointerlocked = !!pointerLockElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = isPointerlocked; var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); var id = pointerLockElement?.id || ''; stringToUTF8(nodeName, eventStruct + 1, 128); stringToUTF8(id, eventStruct + 129, 128); }; var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.pointerlockChangeEvent ||= _malloc(257); var pointerlockChangeEventHandlerFunc = (e = event) => { var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; fillPointerlockChangeEventData(pointerlockChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: pointerlockChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; /** @suppress {missingProperties} */ var _emscripten_set_pointerlockchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => { // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { return -1; } target = findEventTarget(target); if (!target) return -4; registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread); registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread); registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread); return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); }; var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.uiEvent ||= _malloc(36); target = findEventTarget(target); var uiEventHandlerFunc = (e = event) => { if (e.target != target) { // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, // causing a new scroll, etc.. return; } var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. if (!b) { // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown return; } var uiEvent = JSEvents.uiEvent; HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth; HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight; HEAP32[(((uiEvent)+(12))>>2)] = innerWidth; HEAP32[(((uiEvent)+(16))>>2)] = innerHeight; HEAP32[(((uiEvent)+(20))>>2)] = outerWidth; HEAP32[(((uiEvent)+(24))>>2)] = outerHeight; HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0; if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: uiEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.touchEvent ||= _malloc(1552); target = findEventTarget(target); var touchEventHandlerFunc = (e) => { var t, touches = {}, et = e.touches; // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. for (let t of et) { // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any // changed/target states we may have set from previous frame. t.isChanged = t.onTarget = 0; touches[t.identifier] = t; } // Mark which touches are part of the changedTouches list. for (let t of e.changedTouches) { t.isChanged = 1; touches[t.identifier] = t; } // Mark which touches are part of the targetTouches list. for (let t of e.targetTouches) { touches[t.identifier].onTarget = 1; } var touchEvent = JSEvents.touchEvent; HEAPF64[((touchEvent)>>3)] = e.timeStamp; HEAP8[touchEvent + 12] = e.ctrlKey; HEAP8[touchEvent + 13] = e.shiftKey; HEAP8[touchEvent + 14] = e.altKey; HEAP8[touchEvent + 15] = e.metaKey; var idx = touchEvent + 16; var targetRect = getBoundingClientRect(target); var numTouches = 0; for (let t of Object.values(touches)) { var idx32 = ((idx)>>2); // Pre-shift the ptr to index to HEAP32 to save code size HEAP32[idx32 + 0] = t.identifier; HEAP32[idx32 + 1] = t.screenX; HEAP32[idx32 + 2] = t.screenY; HEAP32[idx32 + 3] = t.clientX; HEAP32[idx32 + 4] = t.clientY; HEAP32[idx32 + 5] = t.pageX; HEAP32[idx32 + 6] = t.pageY; HEAP8[idx + 28] = t.isChanged; HEAP8[idx + 29] = t.onTarget; HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0); HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0); idx += 48; if (++numTouches > 31) { break; } } HEAP32[(((touchEvent)+(8))>>2)] = numTouches; if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', eventTypeString, callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_touchcancel_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); var _emscripten_set_touchend_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); var _emscripten_set_touchmove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); var _emscripten_set_touchstart_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); var fillVisibilityChangeEventData = (eventStruct) => { var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; var visibilityState = visibilityStates.indexOf(document.visibilityState); // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = document.hidden; HEAP32[(((eventStruct)+(4))>>2)] = visibilityState; }; var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.visibilityChangeEvent ||= _malloc(8); var visibilityChangeEventHandlerFunc = (e = event) => { var visibilityChangeEvent = JSEvents.visibilityChangeEvent; fillVisibilityChangeEventData(visibilityChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: visibilityChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_visibilitychange_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread); }; var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.wheelEvent ||= _malloc(96); // The DOM Level 3 events spec event 'wheel' var wheelHandlerFunc = (e = event) => { var wheelEvent = JSEvents.wheelEvent; fillMouseEventData(wheelEvent, e, target); HEAPF64[(((wheelEvent)+(64))>>3)] = e["deltaX"]; HEAPF64[(((wheelEvent)+(72))>>3)] = e["deltaY"]; HEAPF64[(((wheelEvent)+(80))>>3)] = e["deltaZ"]; HEAP32[(((wheelEvent)+(88))>>2)] = e["deltaMode"]; if (getWasmTableEntry(callbackfunc)(eventTypeId, wheelEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: true, eventTypeString, callbackfunc, handlerFunc: wheelHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_wheel_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => { target = findEventTarget(target); if (!target) return -4; if (typeof target.onwheel != 'undefined') { return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); } else { return -1; } }; var _emscripten_set_window_title = (title) => document.title = UTF8ToString(title); var _emscripten_sleep = () => { throw 'Please compile your program with async support in order to use asynchronous operations like emscripten_sleep'; }; var ENV = { }; var getExecutableName = () => thisProgram || './this.program'; var getEnvStrings = () => { if (!getEnvStrings.strings) { // Default values. // Browser language detection #8751 var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8'; var env = { 'USER': 'web_user', 'LOGNAME': 'web_user', 'PATH': '/', 'PWD': '/', 'HOME': '/home/web_user', 'LANG': lang, '_': getExecutableName() }; // Apply the user-provided values, if any. for (var x in ENV) { // x is a key in ENV; if ENV[x] is undefined, that means it was // explicitly set to be so. We allow user code to do that to // force variables with default values to remain unset. if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x]; } var strings = []; for (var x in env) { strings.push(`${x}=${env[x]}`); } getEnvStrings.strings = strings; } return getEnvStrings.strings; }; var stringToAscii = (str, buffer) => { for (var i = 0; i < str.length; ++i) { HEAP8[buffer++] = str.charCodeAt(i); } // Null-terminate the string HEAP8[buffer] = 0; }; var _environ_get = (__environ, environ_buf) => { var bufSize = 0; getEnvStrings().forEach((string, i) => { var ptr = environ_buf + bufSize; HEAPU32[(((__environ)+(i*4))>>2)] = ptr; stringToAscii(string, ptr); bufSize += string.length + 1; }); return 0; }; var _environ_sizes_get = (penviron_count, penviron_buf_size) => { var strings = getEnvStrings(); HEAPU32[((penviron_count)>>2)] = strings.length; var bufSize = 0; strings.forEach((string) => bufSize += string.length + 1); HEAPU32[((penviron_buf_size)>>2)] = bufSize; return 0; }; function _fd_close(fd) { try { var stream = SYSCALLS.getStreamFromFD(fd); FS.close(stream); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } /** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.read(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read if (typeof offset != 'undefined') { offset += curr; } } return ret; }; function _fd_read(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doReadv(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); FS.llseek(stream, offset, whence); HEAP64[((newOffset)>>3)] = BigInt(stream.position); if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } ; } /** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.write(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) { // No more space to write. break; } if (typeof offset != 'undefined') { offset += curr; } } return ret; }; function _fd_write(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doWritev(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } var listenOnce = (object, event, func) => object.addEventListener(event, func, { 'once': true }); /** @param {Object=} elements */ var autoResumeAudioContext = (ctx, elements) => { if (!elements) { elements = [document, document.getElementById('canvas')]; } ['keydown', 'mousedown', 'touchstart'].forEach((event) => { elements.forEach((element) => { if (element) { listenOnce(element, event, () => { if (ctx.state === 'suspended') ctx.resume(); }); } }); }); }; var dynCall = (sig, ptr, args = [], promising = false) => { var func = getWasmTableEntry(ptr); var rtn = func(...args); return rtn; }; var getCFunc = (ident) => { var func = Module['_' + ident]; // closure exported function return func; }; var writeArrayToMemory = (array, buffer) => { HEAP8.set(array, buffer); }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Arguments|Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { 'string': (str) => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string ret = stringToUTF8OnStack(str); } return ret; }, 'array': (arr) => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') { return UTF8ToString(ret); } if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; /** * @param {string=} returnType * @param {Array=} argTypes * @param {Object=} opts */ var cwrap = (ident, returnType, argTypes, opts) => { // When the function takes numbers and returns a number, we can just return // the original function var numericArgs = !argTypes || argTypes.every((type) => type === 'number' || type === 'boolean'); var numericRet = returnType !== 'string'; if (numericRet && numericArgs && !opts) { return getCFunc(ident); } return (...args) => ccall(ident, returnType, argTypes, args, opts); }; var uleb128Encode = (n, target) => { if (n < 128) { target.push(n); } else { target.push((n % 128) | 128, n >> 7); } }; var sigToWasmTypes = (sig) => { var typeNames = { 'i': 'i32', 'j': 'i64', 'f': 'f32', 'd': 'f64', 'e': 'externref', 'p': 'i32', }; var type = { parameters: [], results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] }; for (var i = 1; i < sig.length; ++i) { type.parameters.push(typeNames[sig[i]]); } return type; }; var generateFuncType = (sig, target) => { var sigRet = sig.slice(0, 1); var sigParam = sig.slice(1); var typeCodes = { 'i': 0x7f, // i32 'p': 0x7f, // i32 'j': 0x7e, // i64 'f': 0x7d, // f32 'd': 0x7c, // f64 'e': 0x6f, // externref }; // Parameters, length + signatures target.push(0x60 /* form: func */); uleb128Encode(sigParam.length, target); for (var paramType of sigParam) { target.push(typeCodes[paramType]); } // Return values, length + signatures // With no multi-return in MVP, either 0 (void) or 1 (anything else) if (sigRet == 'v') { target.push(0x00); } else { target.push(0x01, typeCodes[sigRet]); } }; var convertJsFunctionToWasm = (func, sig) => { // If the type reflection proposal is available, use the new // "WebAssembly.Function" constructor. // Otherwise, construct a minimal wasm module importing the JS function and // re-exporting it. if (typeof WebAssembly.Function == "function") { return new WebAssembly.Function(sigToWasmTypes(sig), func); } // The module is static, with the exception of the type section, which is // generated based on the signature passed in. var typeSectionBody = [ 0x01, // count: 1 ]; generateFuncType(sig, typeSectionBody); // Rest of the module is static var bytes = [ 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") 0x01, 0x00, 0x00, 0x00, // version: 1 0x01, // Type section code ]; // Write the overall length of the type section followed by the body uleb128Encode(typeSectionBody.length, bytes); bytes.push(...typeSectionBody); // The rest of the module is static bytes.push( 0x02, 0x07, // import section // (import "e" "f" (func 0 (type 0))) 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, 0x07, 0x05, // export section // (export "f" (func 0 (type 0))) 0x01, 0x01, 0x66, 0x00, 0x00, ); // We can compile this wasm module synchronously because it is very small. // This accepts an import (at "e.f"), that it reroutes to an export (at "f") var module = new WebAssembly.Module(new Uint8Array(bytes)); var instance = new WebAssembly.Instance(module, { 'e': { 'f': func } }); var wrappedFunc = instance.exports['f']; return wrappedFunc; }; var updateTableMap = (offset, count) => { if (functionsInTableMap) { for (var i = offset; i < offset + count; i++) { var item = getWasmTableEntry(i); // Ignore null values. if (item) { functionsInTableMap.set(item, i); } } } }; var functionsInTableMap; var getFunctionAddress = (func) => { // First, create the map if this is the first use. if (!functionsInTableMap) { functionsInTableMap = new WeakMap(); updateTableMap(0, wasmTable.length); } return functionsInTableMap.get(func) || 0; }; var freeTableIndexes = []; var getEmptyTableSlot = () => { // Reuse a free index if there is one, otherwise grow. if (freeTableIndexes.length) { return freeTableIndexes.pop(); } // Grow the table try { /** @suppress {checkTypes} */ wasmTable.grow(1); } catch (err) { if (!(err instanceof RangeError)) { throw err; } throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; } return wasmTable.length - 1; }; /** @suppress{checkTypes} */ var setWasmTableEntry = (idx, func) => wasmTable.set(idx, func); /** @param {string=} sig */ var addFunction = (func, sig) => { // Check if the function is already in the table, to ensure each function // gets a unique index. var rtn = getFunctionAddress(func); if (rtn) { return rtn; } // It's not in the table, add it now. var ret = getEmptyTableSlot(); // Set the new value. try { // Attempting to call this with JS function will cause of table.set() to fail setWasmTableEntry(ret, func); } catch (err) { if (!(err instanceof TypeError)) { throw err; } var wrapped = convertJsFunctionToWasm(func, sig); setWasmTableEntry(ret, wrapped); } functionsInTableMap.set(func, ret); return ret; }; var FS_createPath = FS.createPath; var FS_unlink = (path) => FS.unlink(path); var FS_createLazyFile = FS.createLazyFile; var FS_createDevice = FS.createDevice; FS.createPreloadedFile = FS_createPreloadedFile; FS.staticInit(); // Set module methods based on EXPORTED_RUNTIME_METHODS Module['FS_createPath'] = FS.createPath; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; Module['FS_unlink'] = FS.unlink; Module['FS_createLazyFile'] = FS.createLazyFile; Module['FS_createDevice'] = FS.createDevice; ; // This error may happen quite a bit. To avoid overhead we reuse it (and // suffer a lack of stack info). MEMFS.doesNotExistError = new FS.ErrnoError(44); /** @suppress {checkTypes} */ MEMFS.doesNotExistError.stack = ''; ; // exports Module['requestFullscreen'] = Browser.requestFullscreen; Module['setCanvasSize'] = Browser.setCanvasSize; Module['getUserMedia'] = Browser.getUserMedia; Module['createContext'] = Browser.createContext; ; Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame; Module['pauseMainLoop'] = MainLoop.pause; Module['resumeMainLoop'] = MainLoop.resume; MainLoop.init();; for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var miniTempWebGLFloatBuffersStorage = new Float32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); }; var miniTempWebGLIntBuffersStorage = new Int32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); }; // End JS library code var ASM_CONSTS = { 168452: ($0) => { var str = UTF8ToString($0) + '\n\n' + 'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :'; var reply = window.prompt(str, "i"); if (reply === null) { reply = "i"; } return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL); }, 168677: () => { if (typeof(AudioContext) !== 'undefined') { return true; } else if (typeof(webkitAudioContext) !== 'undefined') { return true; } return false; }, 168824: () => { if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) { return true; } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') { return true; } return false; }, 169058: ($0) => { if(typeof(Module['SDL2']) === 'undefined') { Module['SDL2'] = {}; } var SDL2 = Module['SDL2']; if (!$0) { SDL2.audio = {}; } else { SDL2.capture = {}; } if (!SDL2.audioContext) { if (typeof(AudioContext) !== 'undefined') { SDL2.audioContext = new AudioContext(); } else if (typeof(webkitAudioContext) !== 'undefined') { SDL2.audioContext = new webkitAudioContext(); } if (SDL2.audioContext) { if ((typeof navigator.userActivation) === 'undefined') { autoResumeAudioContext(SDL2.audioContext); } } } return SDL2.audioContext === undefined ? -1 : 0; }, 169610: () => { var SDL2 = Module['SDL2']; return SDL2.audioContext.sampleRate; }, 169678: ($0, $1, $2, $3) => { var SDL2 = Module['SDL2']; var have_microphone = function(stream) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); SDL2.capture.silenceTimer = undefined; SDL2.capture.silenceBuffer = undefined } SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0); SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; dynCall('vi', $2, [$3]); }; SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); SDL2.capture.stream = stream; }; var no_microphone = function(error) { }; SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; dynCall('vi', $2, [$3]); }; SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); } else if (navigator.webkitGetUserMedia !== undefined) { navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); } }, 171371: ($0, $1, $2, $3) => { var SDL2 = Module['SDL2']; SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); SDL2.audio.silenceTimer = undefined; SDL2.audio.silenceBuffer = undefined; } SDL2.audio.currentOutputBuffer = e['outputBuffer']; dynCall('vi', $2, [$3]); }; SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); if (SDL2.audioContext.state === 'suspended') { SDL2.audio.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.audio.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { if ((typeof navigator.userActivation) !== 'undefined') { if (navigator.userActivation.hasBeenActive) { SDL2.audioContext.resume(); } } SDL2.audio.currentOutputBuffer = SDL2.audio.silenceBuffer; dynCall('vi', $2, [$3]); SDL2.audio.currentOutputBuffer = undefined; }; SDL2.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); } }, 172546: ($0, $1) => { var SDL2 = Module['SDL2']; var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); if (channelData.length != $1) { throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } if (numChannels == 1) { for (var j = 0; j < $1; ++j) { setValue($0 + (j * 4), channelData[j], 'float'); } } else { for (var j = 0; j < $1; ++j) { setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float'); } } } }, 173151: ($0, $1) => { var SDL2 = Module['SDL2']; var buf = $0 >>> 2; var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels']; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c); if (channelData.length != $1) { throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } for (var j = 0; j < $1; ++j) { channelData[j] = HEAPF32[buf + (j*numChannels + c)]; } } }, 173640: ($0) => { var SDL2 = Module['SDL2']; if ($0) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); } if (SDL2.capture.stream !== undefined) { var tracks = SDL2.capture.stream.getAudioTracks(); for (var i = 0; i < tracks.length; i++) { SDL2.capture.stream.removeTrack(tracks[i]); } } if (SDL2.capture.scriptProcessorNode !== undefined) { SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL2.capture.scriptProcessorNode.disconnect(); } if (SDL2.capture.mediaStreamNode !== undefined) { SDL2.capture.mediaStreamNode.disconnect(); } SDL2.capture = undefined; } else { if (SDL2.audio.scriptProcessorNode != undefined) { SDL2.audio.scriptProcessorNode.disconnect(); } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); } SDL2.audio = undefined; } if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { SDL2.audioContext.close(); SDL2.audioContext = undefined; } }, 174646: ($0, $1, $2) => { var w = $0; var h = $1; var pixels = $2; if (!Module['SDL2']) Module['SDL2'] = {}; var SDL2 = Module['SDL2']; if (SDL2.ctxCanvas !== Module['canvas']) { SDL2.ctx = Module['createContext'](Module['canvas'], false, true); SDL2.ctxCanvas = Module['canvas']; } if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { SDL2.image = SDL2.ctx.createImageData(w, h); SDL2.w = w; SDL2.h = h; SDL2.imageCtx = SDL2.ctx; } var data = SDL2.image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = 0xff; src++; dst += 4; } } else { if (SDL2.data32Data !== data) { SDL2.data32 = new Int32Array(data.buffer); SDL2.data8 = new Uint8Array(data.buffer); SDL2.data32Data = data; } var data32 = SDL2.data32; num = data32.length; data32.set(HEAP32.subarray(src, src + num)); var data8 = SDL2.data8; var i = 3; var j = i + 4*num; if (num % 8 == 0) { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; } } else { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; } } } SDL2.ctx.putImageData(SDL2.image, 0, 0); }, 176114: ($0, $1, $2, $3, $4) => { var w = $0; var h = $1; var hot_x = $2; var hot_y = $3; var pixels = $4; var canvas = document.createElement("canvas"); canvas.width = w; canvas.height = h; var ctx = canvas.getContext("2d"); var image = ctx.createImageData(w, h); var data = image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = (val >> 24) & 0xff; src++; dst += 4; } } else { var data32 = new Int32Array(data.buffer); num = data32.length; data32.set(HEAP32.subarray(src, src + num)); } ctx.putImageData(image, 0, 0); var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto"; var urlBuf = _malloc(url.length + 1); stringToUTF8(url, urlBuf, url.length + 1); return urlBuf; }, 177102: ($0) => { if (Module['canvas']) { Module['canvas'].style['cursor'] = UTF8ToString($0); } }, 177185: () => { if (Module['canvas']) { Module['canvas'].style['cursor'] = 'none'; } }, 177254: () => { return window.innerWidth; }, 177284: () => { return window.innerHeight; } }; function emscripten_getrandom(buf,buflen) { try { let buffer = HEAPU8.subarray(buf, buf + buflen); self.crypto.getRandomValues(buffer); return buflen; } catch (e) { return -1; } } function js_log_callback(message) { if (typeof window !== 'undefined') { window.dispatchEvent(new CustomEvent('lvgl-log', { detail: UTF8ToString(message) })); } } function js_render_error(message) { if (typeof window !== 'undefined') { window.dispatchEvent(new CustomEvent('lvgl-render-error', { detail: UTF8ToString(message) })); } } function js_xml_is_rendered() { if (typeof window !== 'undefined') { window.dispatchEvent(new CustomEvent('xml-is-rendered')); } } function js_dispatch_subject_event_int(name,value) { if (typeof window !== 'undefined' && window.previewStore) { const {setSubject} = window.previewStore.getState(); setSubject({ name: UTF8ToString(name), type: 'int', value: value }); } } function js_dispatch_subject_event_string(name,value) { if (typeof window !== 'undefined' && window.previewStore) { const {setSubject} = window.previewStore.getState(); setSubject({ name: UTF8ToString(name), type: 'string', value: UTF8ToString(value) }); } } function js_dispatch_subject_event_float(name,value) { if (typeof window !== 'undefined' && window.previewStore) { const {setSubject} = window.previewStore.getState(); setSubject({ name: UTF8ToString(name), type: 'float', value: value }); } } var wasmImports = { /** @export */ __assert_fail: ___assert_fail, /** @export */ __syscall_fcntl64: ___syscall_fcntl64, /** @export */ __syscall_fstat64: ___syscall_fstat64, /** @export */ __syscall_getdents64: ___syscall_getdents64, /** @export */ __syscall_ioctl: ___syscall_ioctl, /** @export */ __syscall_lstat64: ___syscall_lstat64, /** @export */ __syscall_mkdirat: ___syscall_mkdirat, /** @export */ __syscall_newfstatat: ___syscall_newfstatat, /** @export */ __syscall_openat: ___syscall_openat, /** @export */ __syscall_stat64: ___syscall_stat64, /** @export */ clock_time_get: _clock_time_get, /** @export */ eglBindAPI: _eglBindAPI, /** @export */ eglChooseConfig: _eglChooseConfig, /** @export */ eglCreateContext: _eglCreateContext, /** @export */ eglCreateWindowSurface: _eglCreateWindowSurface, /** @export */ eglDestroyContext: _eglDestroyContext, /** @export */ eglDestroySurface: _eglDestroySurface, /** @export */ eglGetConfigAttrib: _eglGetConfigAttrib, /** @export */ eglGetDisplay: _eglGetDisplay, /** @export */ eglGetError: _eglGetError, /** @export */ eglInitialize: _eglInitialize, /** @export */ eglMakeCurrent: _eglMakeCurrent, /** @export */ eglQueryString: _eglQueryString, /** @export */ eglSwapBuffers: _eglSwapBuffers, /** @export */ eglSwapInterval: _eglSwapInterval, /** @export */ eglTerminate: _eglTerminate, /** @export */ eglWaitGL: _eglWaitGL, /** @export */ eglWaitNative: _eglWaitNative, /** @export */ emscripten_asm_const_int: _emscripten_asm_const_int, /** @export */ emscripten_asm_const_int_sync_on_main_thread: _emscripten_asm_const_int_sync_on_main_thread, /** @export */ emscripten_asm_const_ptr_sync_on_main_thread: _emscripten_asm_const_ptr_sync_on_main_thread, /** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop, /** @export */ emscripten_date_now: _emscripten_date_now, /** @export */ emscripten_exit_fullscreen: _emscripten_exit_fullscreen, /** @export */ emscripten_exit_pointerlock: _emscripten_exit_pointerlock, /** @export */ emscripten_force_exit: _emscripten_force_exit, /** @export */ emscripten_get_canvas_element_size: _emscripten_get_canvas_element_size, /** @export */ emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio, /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size, /** @export */ emscripten_get_gamepad_status: _emscripten_get_gamepad_status, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_get_num_gamepads: _emscripten_get_num_gamepads, /** @export */ emscripten_get_screen_size: _emscripten_get_screen_size, /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture, /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader, /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer, /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture, /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor, /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation, /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc, /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, /** @export */ emscripten_glBufferData: _emscripten_glBufferData, /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData, /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, /** @export */ emscripten_glClear: _emscripten_glClear, /** @export */ emscripten_glClearColor: _emscripten_glClearColor, /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf, /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil, /** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT, /** @export */ emscripten_glColorMask: _emscripten_glColorMask, /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader, /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram, /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader, /** @export */ emscripten_glCullFace: _emscripten_glCullFace, /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram, /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader, /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures, /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc, /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask, /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef, /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader, /** @export */ emscripten_glDisable: _emscripten_glDisable, /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays, /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements, /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, /** @export */ emscripten_glEnable: _emscripten_glEnable, /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, /** @export */ emscripten_glFinish: _emscripten_glFinish, /** @export */ emscripten_glFlush: _emscripten_glFlush, /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace, /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers, /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures, /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv, /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, /** @export */ emscripten_glGetError: _emscripten_glGetError, /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv, /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv, /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv, /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource, /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv, /** @export */ emscripten_glGetString: _emscripten_glGetString, /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv, /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv, /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, /** @export */ emscripten_glHint: _emscripten_glHint, /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer, /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled, /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram, /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, /** @export */ emscripten_glIsShader: _emscripten_glIsShader, /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture, /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth, /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram, /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei, /** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL, /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset, /** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT, /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels, /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage, /** @export */ emscripten_glScissor: _emscripten_glScissor, /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary, /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource, /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc, /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask, /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp, /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D, /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf, /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv, /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri, /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv, /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f, /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv, /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i, /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv, /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f, /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv, /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i, /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv, /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f, /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv, /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i, /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv, /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f, /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv, /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i, /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv, /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram, /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram, /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, /** @export */ emscripten_glViewport: _emscripten_glViewport, /** @export */ emscripten_has_asyncify: _emscripten_has_asyncify, /** @export */ emscripten_request_fullscreen_strategy: _emscripten_request_fullscreen_strategy, /** @export */ emscripten_request_pointerlock: _emscripten_request_pointerlock, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data, /** @export */ emscripten_set_beforeunload_callback_on_thread: _emscripten_set_beforeunload_callback_on_thread, /** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread, /** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, /** @export */ emscripten_set_element_css_size: _emscripten_set_element_css_size, /** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread, /** @export */ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread, /** @export */ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread, /** @export */ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread, /** @export */ emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread, /** @export */ emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread, /** @export */ emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread, /** @export */ emscripten_set_main_loop_arg: _emscripten_set_main_loop_arg, /** @export */ emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread, /** @export */ emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread, /** @export */ emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread, /** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread, /** @export */ emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread, /** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread, /** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, /** @export */ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread, /** @export */ emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread, /** @export */ emscripten_set_window_title: _emscripten_set_window_title, /** @export */ emscripten_sleep: _emscripten_sleep, /** @export */ environ_get: _environ_get, /** @export */ environ_sizes_get: _environ_sizes_get, /** @export */ exit: _exit, /** @export */ fd_close: _fd_close, /** @export */ fd_read: _fd_read, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ js_dispatch_subject_event_float, /** @export */ js_dispatch_subject_event_int, /** @export */ js_dispatch_subject_event_string, /** @export */ js_log_callback, /** @export */ js_xml_is_rendered }; var wasmExports = await createWasm(); var ___wasm_call_ctors = wasmExports['__wasm_call_ctors'] var _lvrt_initialize = Module['_lvrt_initialize'] = wasmExports['lvrt_initialize'] var _lvrt_initialize_headless = Module['_lvrt_initialize_headless'] = wasmExports['lvrt_initialize_headless'] var _malloc = Module['_malloc'] = wasmExports['malloc'] var _lvrt_process_data = Module['_lvrt_process_data'] = wasmExports['lvrt_process_data'] var _lvrt_xml_load_component_data = Module['_lvrt_xml_load_component_data'] = wasmExports['lvrt_xml_load_component_data'] var _lvrt_component_create = Module['_lvrt_component_create'] = wasmExports['lvrt_component_create'] var _lvrt_refresh = Module['_lvrt_refresh'] = wasmExports['lvrt_refresh'] var _lvrt_xml_load_translations = Module['_lvrt_xml_load_translations'] = wasmExports['lvrt_xml_load_translations'] var _lvrt_translation_set_language = Module['_lvrt_translation_set_language'] = wasmExports['lvrt_translation_set_language'] var _lvrt_get_view_type = Module['_lvrt_get_view_type'] = wasmExports['lvrt_get_view_type'] var _lvrt_get_obj_area = Module['_lvrt_get_obj_area'] = wasmExports['lvrt_get_obj_area'] var _lvrt_apply_style = Module['_lvrt_apply_style'] = wasmExports['lvrt_apply_style'] var _lvrt_set_subject = Module['_lvrt_set_subject'] = wasmExports['lvrt_set_subject'] var _lvrt_set_subject_int = Module['_lvrt_set_subject_int'] = wasmExports['lvrt_set_subject_int'] var _lvrt_set_subject_string = Module['_lvrt_set_subject_string'] = wasmExports['lvrt_set_subject_string'] var _lvrt_set_subject_float = Module['_lvrt_set_subject_float'] = wasmExports['lvrt_set_subject_float'] var _lvrt_subscribe_subject = Module['_lvrt_subscribe_subject'] = wasmExports['lvrt_subscribe_subject'] var _lvrt_resize_canvas = Module['_lvrt_resize_canvas'] = wasmExports['lvrt_resize_canvas'] var _lvrt_cleanup_runtime = Module['_lvrt_cleanup_runtime'] = wasmExports['lvrt_cleanup_runtime'] var _lvrt_play_timeline = Module['_lvrt_play_timeline'] = wasmExports['lvrt_play_timeline'] var _lvrt_xml_test_register_from_data = Module['_lvrt_xml_test_register_from_data'] = wasmExports['lvrt_xml_test_register_from_data'] var _lvrt_xml_test_run_init = Module['_lvrt_xml_test_run_init'] = wasmExports['lvrt_xml_test_run_init'] var _lvrt_xml_test_run_next = Module['_lvrt_xml_test_run_next'] = wasmExports['lvrt_xml_test_run_next'] var _lvrt_xml_test_run_stop = Module['_lvrt_xml_test_run_stop'] = wasmExports['lvrt_xml_test_run_stop'] var _free = Module['_free'] = wasmExports['free'] var _fflush = wasmExports['fflush'] var _ui_hello_world_init = Module['_ui_hello_world_init'] = wasmExports['ui_hello_world_init'] var ___funcs_on_exit = wasmExports['__funcs_on_exit'] var __emscripten_stack_restore = wasmExports['_emscripten_stack_restore'] var __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'] var _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'] // include: postamble.js // === Auto-generated postamble setup entry stuff === Module['addRunDependency'] = addRunDependency; Module['removeRunDependency'] = removeRunDependency; Module['ccall'] = ccall; Module['cwrap'] = cwrap; Module['addFunction'] = addFunction; Module['setValue'] = setValue; Module['getValue'] = getValue; Module['FS_createPreloadedFile'] = FS_createPreloadedFile; Module['FS_unlink'] = FS_unlink; Module['FS_createPath'] = FS_createPath; Module['FS_createDevice'] = FS_createDevice; Module['FS'] = FS; Module['FS_createDataFile'] = FS_createDataFile; Module['FS_createLazyFile'] = FS_createLazyFile; function run() { if (runDependencies > 0) { dependenciesFulfilled = run; return; } preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening Module['calledRun'] = true; if (ABORT) return; initRuntime(); readyPromiseResolve(Module); Module['onRuntimeInitialized']?.(); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(() => { setTimeout(() => Module['setStatus'](''), 1); doRun(); }, 1); } else { doRun(); } } if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } run(); // end include: postamble.js // include: postamble_modularize.js // In MODULARIZE mode we wrap the generated code in a factory function // and return either the Module itself, or a promise of the module. // // We assign to the `moduleRtn` global here and configure closure to see // this as and extern so it won't get minified. moduleRtn = readyPromise; // end include: postamble_modularize.js return moduleRtn; } ); })(); if (typeof exports === 'object' && typeof module === 'object') { module.exports = createModule; // This default export looks redundant, but it allows TS to import this // commonjs style module. module.exports.default = createModule; } else if (typeof define === 'function' && define['amd']) define([], () => createModule);