First commit with working display
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from .lv_display import LVDisplay
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__all__ = [
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"LVDisplay",
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]
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@@ -0,0 +1,45 @@
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from ..core.lv_obj import LVObject
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from ..draw.lv_draw_buf import LVDrawBuf
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from lvglgdb.value import Value
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class LVDisplay(Value):
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"""LVGL display"""
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def __init__(self, disp: Value):
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super().__init__(disp)
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@property
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def hor_res(self) -> int:
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"""Get horizontal resolution in pixels"""
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return int(self.super_value("hor_res"))
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@property
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def ver_res(self) -> int:
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"""Get vertical resolution in pixels"""
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return int(self.super_value("ver_res"))
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@property
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def screens(self):
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screens = self.super_value("screens")
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for i in range(self.screen_cnt):
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yield LVObject(screens[i])
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# Buffer-related properties
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@property
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def buf_1(self):
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"""Get first draw buffer (may be None)"""
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buf_ptr = self.super_value("buf_1")
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return LVDrawBuf(buf_ptr) if buf_ptr else None
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@property
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def buf_2(self):
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"""Get second draw buffer (may be None)"""
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buf_ptr = self.super_value("buf_2")
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return LVDrawBuf(buf_ptr) if buf_ptr else None
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@property
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def buf_act(self):
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"""Get currently active draw buffer (may be None)"""
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buf_ptr = self.super_value("buf_act")
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return LVDrawBuf(buf_ptr) if buf_ptr else None
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